dlawrence1950
Charter Member
I ran into a little situation when playing my MAW addon for CFS3. The deal was that there were certain addon Locomotives by Desert Rats that would not produce any train sound when flying close to them.
In the CFS3 stock version of the "XML Sound File' they had listed the three different Locomotives under the "AI" section of the sound file as 'a_locomotive' 'b_locomotive' and 'g_locomotive' which would generate the neccessary sound for each of these train engines., during any part of the game that a train would showup.
However: when I would be playing MAW certain nationality trains would not produce any locomotive sound when they showup. So I did a little investication and discovered that in the original sound file for MAW only had the same three original locomotives listed under the 'AI section' as either as 'a, b and g_locomotive'. So when a Locomotive listed as 'dr_g_locomotive_afr, dr_g_locomotive_na, dr_aus_locomotive' or any other country added into the game by the Desert Rats under their name. No sound would be produced for that paticular country locomotive.
So first thing I tried, was to list each and all of the DR addon locomotives with each of their names into the sound xml file. Which took alot of time and effort to test. Some worked some didn't.
Then I decided to try something that I hope that would cover them all without having to do each one seperately.
It did, I modified the sound XML file to cover all different countries train locomotives by adding this line to the file
under the AI section of the file.
<train>
<sound file="xlocomotive01.wav" MinDistance="250" MaxDistance="3500" Atten="4"/>
</train>
Then deleting all of the other ones that related to any other countries locomotive.
So far it has worked without any flaws or problems not only in the CFS3 stock version but also with my MAW addon.
If you know how to edit the game's 'XML' sound file with notepad then you can use any 'WAV' file that you like for the sound of a locomotive in your CFS3 game rather it be stock, modified or an addon version.
I hope a few fellow members will try this mod to verify my claim and then report back to let me know if it worked for you also.
In the CFS3 stock version of the "XML Sound File' they had listed the three different Locomotives under the "AI" section of the sound file as 'a_locomotive' 'b_locomotive' and 'g_locomotive' which would generate the neccessary sound for each of these train engines., during any part of the game that a train would showup.
However: when I would be playing MAW certain nationality trains would not produce any locomotive sound when they showup. So I did a little investication and discovered that in the original sound file for MAW only had the same three original locomotives listed under the 'AI section' as either as 'a, b and g_locomotive'. So when a Locomotive listed as 'dr_g_locomotive_afr, dr_g_locomotive_na, dr_aus_locomotive' or any other country added into the game by the Desert Rats under their name. No sound would be produced for that paticular country locomotive.
So first thing I tried, was to list each and all of the DR addon locomotives with each of their names into the sound xml file. Which took alot of time and effort to test. Some worked some didn't.
Then I decided to try something that I hope that would cover them all without having to do each one seperately.
It did, I modified the sound XML file to cover all different countries train locomotives by adding this line to the file
under the AI section of the file.
<train>
<sound file="xlocomotive01.wav" MinDistance="250" MaxDistance="3500" Atten="4"/>
</train>
Then deleting all of the other ones that related to any other countries locomotive.
So far it has worked without any flaws or problems not only in the CFS3 stock version but also with my MAW addon.
If you know how to edit the game's 'XML' sound file with notepad then you can use any 'WAV' file that you like for the sound of a locomotive in your CFS3 game rather it be stock, modified or an addon version.
I hope a few fellow members will try this mod to verify my claim and then report back to let me know if it worked for you also.