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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

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Spangdahlem AFB, Germany.

CheckSix

Charter Member
Is there or does anyone know of an FSX scenery for Spangdahlem AFB, Germany? Vampyres are hoping to start a new Multiplayer Project flying our usual AS F-105D mount out of either Bitburg or Spangdahlem but we would prefer the latter.

Thanks in advance for any info.
 
Found one for FS98 at Flightsim.com

Is there or does anyone know of an FSX scenery for Spangdahlem AFB, Germany? Vampyres are hoping to start a new Multiplayer Project flying our usual AS F-105D mount out of either Bitburg or Spangdahlem but we would prefer the latter.

Thanks in advance for any info.

<HR align=center width=600 SIZE=2>
<CENTER>FS98 - FS98 Scenery </CENTER><CENTER>FS98 Scenery--Spangdahlem USAFB
</CENTER><CENTER>[SIZE=-1][ Download | View ] </CENTER>[/SIZE]
Name: etad98.zip Size: 711,988 Date: 03-16-2005 Downloads: 204
etad98.gif
[SIZE=-1] FS98 Scenery--Spangdahlem USAFB, Germany. An airbase with 3041x45 m asphalt runway. Features static and dynamic A-10 Thunderbolt, also R-4C Phantom and vehicle. Airbase with taxisigns, hangars, navaids, ATIS and more. By Pablo Schultze-Rhonhof.[/SIZE]
 
Thanks for the replies Gents, SACTargets I am afraid thats an FS98 file ratehr than FSX unfortunately but thank you for posting.
 
Fsafranek, thank you very much indeed sir much obliged to you, once again you come to our aid. Indeed, thank you all for your kind assistance especially to you Ed I look forward to what may be ;)
 
This took longer than normal. The original image I captured was higher res, but so large it was impossible to work with and it never would sharpen up in the sim. This latest one is not as high res, but I think it'll work better because it seems to fit right into the landscape.

I'm going to work the AFCAD first to ensure all the rwy's, taxi ways and turnouts match the photo, then I'll start positioning the objects, especially the Haz's. There are a bunch of those.
 
I'm going to work the AFCAD first to ensure all the rwy's, taxi ways and turnouts match the photo, then I'll start positioning the objects, especially the Haz's. There are a bunch of those.
That would be great. It needs to be backdated to the '60's for these guys to fly their Thuds from.
The scenery I pointed out above was mid-80's with the new ramp added. :salute:
:ernae:
 
This took longer than normal. The original image I captured was higher res, but so large it was impossible to work with and it never would sharpen up in the sim. This latest one is not as high res, but I think it'll work better because it seems to fit right into the landscape.

I'm going to work the AFCAD first to ensure all the rwy's, taxi ways and turnouts match the photo, then I'll start positioning the objects, especially the Haz's. There are a bunch of those.

Awesome...and look at where the golf course is! No quiet games there, that's for sure.
 
. . . . .It needs to be backdated to the '60's for these guys to fly their Thuds from. . . . . .
Well, finding period photo's (overhead) of the base in the 60's hasn't been very successful, so unless I can get those, or someone has a bunch they can post, or send me. . .then the base will probably look just like it does in the image I posted above.:salute:
 
Two images of the WIP:
I thought I'd show the AFCAD since it has been a real maze to work on. I still have some work to do around the "tabs" and the rwy needs to be moved slightly to align correctly. Then I can start dropping in the actual "Tab V" hangars, standard hangars and autogen.
 
This took longer than normal. The original image I captured was higher res, but so large it was impossible to work with and it never would sharpen up in the sim. This latest one is not as high res, but I think it'll work better because it seems to fit right into the landscape.

I'm going to work the AFCAD first to ensure all the rwy's, taxi ways and turnouts match the photo, then I'll start positioning the objects, especially the Haz's. There are a bunch of those.

Falcon,

You are doing some amazing work!! Your assistance in converting/porting over NAS Cecil Field scenery was greatly appreciated. Thanks for your efforts and talent!

NC
 
Thanks Chief,

Ya know, I thought more about the fps problem at Cecil and I think I know why it's happening. The buildings John did were modeled/coded for FS9. Moving them to FSX was the easy part, but the coding conflicts with FSX, much like a portover (airplane) sometimes causes a drop in framerates. Nothing can really be done about that except to run all the models back through whatever program he used and export them back out as FSX models. I wouldn't even know where to start.

I still fly out of Cecil every day though, it really came out nice and hopefully it works well enough for you to enjoy your old haunt.:salute:
 
Thanks Chief,

Ya know, I thought more about the fps problem at Cecil and I think I know why it's happening. The buildings John did were modeled/coded for FS9. Moving them to FSX was the easy part, but the coding conflicts with FSX, much like a portover (airplane) sometimes causes a drop in framerates. Nothing can really be done about that except to run all the models back through whatever program he used and export them back out as FSX models. I wouldn't even know where to start.

I still fly out of Cecil every day though, it really came out nice and hopefully it works well enough for you to enjoy your old haunt.:salute:

Ed, just to let you know I did forward your comments to John Stinstrom, thinking he might shed some light on possible fixes for the FPS problems, since he was the designer of the scenery. Either way, I am really enjoying NAS Cecil Field again. The US Navy's East Coast Master Jet Base still operates; at least in simulation anyway!

Pete
 
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