malibu43
Charter Member
I am trying my hand at repainting an aircraft for the first time and am a bit stumped with specular mapping. I understand what a specular map does at this point, but I am having a hard time finding any information on how exactly to create a specular map once I have my repaint.
The samples I've looked at seem to replace the colors of the paint (red, yellow, and blue, for example) with different shades of some turqois color. Whites are still white, and then blacks usually end up looking at little faded.
Can someone explain what the new spec map colors mean, how they affect reflectivity, and how they are related to the original color of the paint?
Thanks!
edit - Also, I've seen some posts that say "look in the SDK". I'm not sure why, but I'm having a hard time finding SDK documentation for repainting. Can someone tell me where I should find it?
The samples I've looked at seem to replace the colors of the paint (red, yellow, and blue, for example) with different shades of some turqois color. Whites are still white, and then blacks usually end up looking at little faded.
Can someone explain what the new spec map colors mean, how they affect reflectivity, and how they are related to the original color of the paint?
Thanks!
edit - Also, I've seen some posts that say "look in the SDK". I'm not sure why, but I'm having a hard time finding SDK documentation for repainting. Can someone tell me where I should find it?