falcon409
SOH-CM-2025
Thanks to Anthony, I finally have a more or less firm grasp on creating "bump maps". Now, on to specular maps. The ones I have looked at, from payware aircraft, simply appear to be grayscale versions of the original texture with a corresponding alpha (and by corresponding, I mean an identical version (grayscale)). Others are much simpler and seem to employ a very simple 75% gray with an alpha. Anyone care to comment further on how this is correct or not correct? Thanks!
