Spitfire PR.IX by Chris Lampard

Blackbird686

SOH-CM-2025
Over at Flightsim....

This is a really nice little flyer, Morton did an excellent 2D Spitfire panel that works flawlessly in the PR.XI, and Lawdog has some excellent Merlin sounds right here in the library that will get this Spit airworthy. Very nice looking visual model.

BB686:US-flag:

FS2004 (ACOF) - FS2004 WarbirdsFS2004 Supermarine Spitfire PR.XI
[SIZE=-1] [ Download | View ] [/SIZE]
Name: vsspitfireprxi_pl778.zip
Size: 1,473,661 Date: 01-21-2014 Downloads: 23

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vsspitfireprxi_pl778.gif

FS2004 Supermarine Spitfire PR.XI. This model follows on the DH Mosquito (DHMOSQUITOPRXVI.ZIP) and depicts another aircraft based at RAF Benson but with a changed serial number. Like the Mosquito, it is intended for external viewing. It has no panel or VC. By Chris Lampard.
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Very nice, thanks for the HU, there's enough panels and sounds out there to make this a real beauty.
cheers ian

PS, there's a very nice Seafire form Mr Scrub as well, its odviously Spitfire Tuesday
 
Hi Gents,
Again very nice, thanks Chris. There is a VC in there, with a hex tweak, and a polish for PR slippery-ness. (See attached mdl).

It's also converted to CFS2, so no glightstates or crashcheck probs. So perfectly usable in both FS9 and CFS2.

Cheers

Shessi
 
Hi Gents,
Again very nice, thanks Chris. There is a VC in there, with a hex tweak, and a polish for PR slippery-ness. (See attached mdl).

It's also converted to CFS2, so no glightstates or crashcheck probs. So perfectly usable in both FS9 and CFS2.

Cheers

Shessi

Thank you very much Shessi, very pleasant project and well balanced 3D model... immersive sensation with VC...

No suspension for main gears ?
 
I reckon you could just let a little air out of the tires on the main gear, to make the landing a bit more squishy...:a1310:

No... Just KIDDING! :biggrin-new: This is a pretty simple model, in its early stages still. Not real sure if Chris is going to re-vamp the model file to add any more enhancements like main strut suspension. One thing I did notice is that if you're parked with the brakes locked, rev the engine up a little and watch the torque from that, tilt the plane to the left in the spot view. I like that a lot. Not to many other planes in me freeware collection do that... very realistic. And if you go around the corners a little too fast... she'll come up on 2 wheels and you might scrape the wing on the tarmac.

Blimey... that's it!!! you're grounded!

Cheers - BB686:US-flag:
 
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S,
You're welcome mon ami.

There is only slight suspension with the model, but even the original ac did not have much movement in the supsension either.

Here's another aircraft.cfg for the correct eye viewpoint in the VC, and a male pilot texture...see attached.

Cheers

Shessi
 
It does look good, but is there a way with some utility to remove the lights from the model? On my PC they look a bit unnatural (as do most modeled lights on my old rig). Then I can add some smaller lights in the config file.
 
It does look good, but is there a way with some utility to remove the lights from the model? On my PC they look a bit unnatural (as do most modeled lights on my old rig). Then I can add some smaller lights in the config file.

Maybe by changing the battery ? OK, here, kidding, from me.
 
S,
You're welcome mon ami.

There is only slight suspension with the model, but even the original ac did not have much movement in the supsension either.

Here's another aircraft.cfg for the correct eye viewpoint in the VC, and a male pilot texture...see attached.

Cheers

Shessi

Thank you Shessi, for tests, I moved on the grass runway at Duxford, by A.C.G.

Cheers,

Frederic
 
Heck, I'll take any answer as long as it isn't mean spirited:encouragement:


... Maybe I should change my own battery... This smart beast has a suspension, and it looks well...

But the flight dynamics looks rather hard the first time, for me...

I'm working on a 2D panel (with an excellent CFS2 base by Morton), minipanel, effects, lights...

Here is link for mk_SpitfireMK1-2Dpanel-wide.zip
http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=46&id=15574

It needs some adjustments and fixes...


And here is an alternative PROP.bmp file
 

Attachments

  • PROP.zip
    99.6 KB · Views: 38
It'll be interesting to see what you come up with, SOLOBO....:onthego: Just downloaded your prop mod and will have a go with that here in the morning.

BB686:US-flag:
 
It'll be interesting to see what you come up with, SOLOBO....:onthego: Just downloaded your prop mod and will have a go with that here in the morning.

BB686:US-flag:

... In progress... I found the aircraft to fast... 2800hp ? I'm also working on flight dynamics...
 
According to the link, the PR.XI had a maximum takeoff weight of just over 8000 lbs. That's pretty light considering wing load to weight, given a full fuel compliment. The PR.XI had a Rolls Merlin 70 engine and it would seem that with 1,650 HP, that would be more than enough for it to easily cruise around 350 MPH at altitude. Provided the pilot had the mixture and the prop settings optimal. 2,800 HP??? That would really be a handful.:dizzy:

BB686:US-flag:
 
For panel,

Please, download and install the excellent panel of Morton, mk_SpitfireMK1-2Dpanel-wide.zip
http://www.sim-outhouse.com/sohforum...id=46&id=15574

Replace the needed following files at the following subfolders :

Flight dynamics, effects, gauges, panel. I added light green visor in 2D panel of Morton, and in minipanel.
The visors are adjusted and work well with flight dynamics.

Maybe needed to adjust the [Views] , in aircraft file... but I watched an interesting thing: in VC view the aircraft is fully modelled, and with 'Active camera 2004' , and the wheel of the mouse, we can get very nice angles of view, out of the cockpit...

Have FUN ...

...
 

Attachments

  • PR-XI.zip
    678.1 KB · Views: 25
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