VR is not high on the list of priorities at the moment. We need it to be stable in the sim. And frankly, there is too much else needs fixing in the sim. The amount of workarounds we are having to do to get things to work properly is getting more each day...
Yes, you are right. Since the video was made, we have changed the blur prop. We were running a stock item as a placeholder while coding the props and frankly, I am not a fan of the stock props at all.
I just saw this, and I am sorry to read it. As a VR convert, flying non VR is like flying a TV show or movie. It is just flat and non-realistic. I have not purchased the other Spit waiting on yours Bazzar. However, if VR is not important to you guys...well, I am disappointed.
Baz said I could out myself here, so I'll chime in, as I've been testing the Spitfire in VR for a couple of weeks now.Whoah! I didn't say it was not important, just lower down on things to do... VR is being tested as we speak...
Whoah! I didn't say it was not important, just lower down on things to do... VR is being testedas we speak...
Looking forward to this beauty, Baz.
For those of you using VR, I envy you. I can't even begin the takeoff roll before having to grab the barf bag!
My Occulus Rift is in it's box, on the bottom of the stack of other outdated peripherals in my closet. Even when using my Track IR I have to keep from moving around to much in the cockpit. Inner ear problems are hell on someone who really enjoys flying!
That's a shame Don. When I attended pilot training way back in the last century, I bet 10% of the class washed out because of inner ear problems. I can get a touch of dizzyness or vertigo sometimes. It happens more in P3D than MSFS or DCS.
Not too long. Taking a breather.
Not too long. Taking a breather.
Us 'Victorians' are too.........not by choice!
I'll have to wait for another week or more before I do the unthinkable and get to my usual outlet to discuss VR.
Bugger!!!!!!!!