DaveQ
Charter Member
Where'd you get the paint kit zsoltquack?? Or is this one 'grafted' onto the new texture map?
DaveQ
PS - sorry this post goes back 2 pages; only just got this one working properly!
So far, I've not had a single crash with the model due to system or handling errors. The other day I was giving a demo of this model to a friend of mine showing how the BLC effect worked and what happened if you let the engine RPM fall below 83%. I was at 10,000ft, gear down, speed brakes out, power set w/TO flaps and then to full flaps. When I retarded the throttle, the plane rolled left and pitched down uncommanded. Not being careful to fully retard the throttle, I ended up overspeeding and damaging the flaps and made a slats only landing at the end of the flight. The approach speed was between Vref+15 - 20 and still sinking like a rock! Made it down safe albeit a hot landing on an already hot landing bird with normal landing configuration. One simple flow to follow to get your landings in shape. First, setting up approach, retard power, speed brakes & then TO flaps below 325kias, below 260 drop gear/adjust power as needed to compensate for the drag. Make sure you trim the elevator(stabilator) so you don't have to fight the plane with so much back stick pressure. Below 230-210, make sure you're at 83%+ RPM and then drop landing flaps. Adjust power as needed to set sing rate and trim as needed. Final speed 200-175kias and no slower than 155 at touchdown. Keep the power constant until the mains touch! Your weight will determine actual speeds through the approach & landing. As a rule, add 5 kias for very 1000lbs above minimum fuel. If you have to go around, in this order- power to MIL, speed brakes in, gear up, flaps from Landing to TO position, above 260 raise flaps. Remember that if you have trimmed the jet for minimum back stick pressure, accelerating on a touch and go or go around means the plane will pitch up and you will need to re-trim or push forward still until you slow down for approach setup again. Practice, lots of practice!!!
Where'd you get the paint kit zsoltquack?? Or is this one 'grafted' onto the new texture map?
DaveQ
PS - sorry this post goes back 2 pages; only just got this one working properly!
Ok,assumed that painting an "S" model with grey camo is not real,I think you have to reduce the front squadron numbers...they are slighlly..huge. Same thing for the real stabilizer insigna: is not correct for shape&color (I think you took the livery from 3.2 and desaturated & hued it,or something similar).
So please,for my health state,avoid these kind of things!
.....I'm joking guys,you are free to do whatever you want,just for the fact that you spend your time with our zipper makes me really happy.
BTW,the paintkit will be available after the "G" relase,I will prepare a common paintkit,suitable for both models.
Cheerz
/Ale
Hi dvj,These advisories are much appreciated!!! :salute:
Hi dvj,
stormILM advisories are the right ones, however, on the Flight Manual (aka D-1) there is an entire section (Section VI - Flight Characteristics) dedicated to an effective zipper handling.
Since SSW zipper FDE is really close to real, D-1 is still applicable to our model, believe us.
Furthemore the S.U.R.E. project can help you:
http://www.vaafse.org/media/sswfreeware/SURE-project.pdf
cheers
/SSW
stay into her preferred parameters range and landing will fit 10/10Everything working well. 3 landings, no damage. Well, that's 3 out of 10 landings. 30% ain't gonna cut it in this airforce. :isadizzy:
What a ridiculous statement. Like Flaviossa said, the ssw F104S was never intended for people like you. A LOT of time and effort has been put into making this aircrafts performance and procedures follow as close as possible the real F104S. Reading (and digesting) the manual is essential. It will reward you by giving lots of pleasure and satisfaction once you've learned how to keep it within it's flight envelope. And dvj, your landings, start well back, 200kts, low, flat approach, NEVER let RPM drop below 85% once you've selected landing flap, practice, practice, practice. You'll soon be doing it like a pro.
I don’t see why such negative statements are necessary. Each of us enjoys flight simulation in his or her own way. Some want carefree fun, others want realism. Some want realism in all respects, some only want realistic flight behaviour, with as little fuss about systems as possible. So what? I understand that the SSW people want to make their planes as realistic as possible, and that that may sometimes preclude shortcuts like ctl e, especially if in multiplayer everyone has to have the same level of realism. But the above posts seem to indicate that some shortcuts are not there because the designers don’t like shortcuts. That’s up to them, of course, but I can see no need to look down on people who have other tastes. I would say: the more people who can enjoy this fantastic plane in whatever way they like, the better.
I don’t see why such negative statements are necessary. Each of us enjoys flight simulation in his or her own way. Some want carefree fun, others want realism. Some want realism in all respects, some only want realistic flight behaviour, with as little fuss about systems as possible. So what? I understand that the SSW people want to make their planes as realistic as possible, and that that may sometimes preclude shortcuts like ctl e, especially if in multiplayer everyone has to have the same level of realism. But the above posts seem to indicate that some shortcuts are not there because the designers don’t like shortcuts. That’s up to them, of course, but I can see no need to look down on people who have other tastes. I would say: the more people who can enjoy this fantastic plane in whatever way they like, the better.
I don’t see why such negative statements are necessary. Each of us enjoys flight simulation in his or her own way. Some want carefree fun, others want realism. Some want realism in all respects, some only want realistic flight behaviour, with as little fuss about systems as possible. So what? I understand that the SSW people want to make their planes as realistic as possible, and that that may sometimes preclude shortcuts like ctl e, especially if in multiplayer everyone has to have the same level of realism. But the above posts seem to indicate that some shortcuts are not there because the designers don’t like shortcuts. That’s up to them, of course, but I can see no need to look down on people who have other tastes. I would say: the more people who can enjoy this fantastic plane in whatever way they like, the better.
Hi,Agree 100 %
I don't understand the "superior" professional attitude of you SSW people towards us "modests C150 flyers": we enjoy your products and we are also willing to make donations
to help your efforts.![]()
From my experience in dealing with you I was expecting a different way of answering users suggestions !!!![]()
and I really didn't like your words:
LUCE1 "definetely this model is not for you, give up; ask for toys. cheers /SSW"
Italo
This is an honest speech, i would agree completely, just to be clear: those who want a toy does not take the SSW Starfighter (and other models that will come out), two people will be happy: he will not waste his money and we do not hear annoying complaints.<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:HyphenationZone>21</w:HyphenationZone> <wunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w
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mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]--> Basically, I also support "DX-FMJ".
When a new aircraft for FSX appears, there are only two "politically correct" statements:
1. When it finally comes for FS2004.
2. We want cold and dark start-up procedure, deep systems, as real as possible.
I don't want it cold and dark. I don't need systems :isadizzy:.
I want to fly - yes, I want a toy!
Many think so. But no one dares to admit it.
The Starfighter is very beautiful.
Through proper payment I would like to support the developers.
But an aircraft in which I can't even bring the engines to run, I do not need.
The more I want to thank you for pointing out, that it's not a toy.
This will save me trouble and disappointment.
Many greetings from Germany
Bernhard
Stickshacker,I can understand easily both yours and smoky982's points ov view. Our goal was to reach as closest as possible the real 104 feeling.I respect who wants to use shortcuts,but we have developed the Zipper thinking about the maximum realism that FSX can offer. It sounds strange that some people ask a shortcut for a procedure that requires 45".I think many time is not a matter of time,but a matter of laziness.By the way,I never found people that asks to the "bigs" (PMDG,IRIS,MILVIZ,ecc) to place shortcuts,I think that if you want to buy a realistic plane,you promise yourself to be as more real as you can.
Cheerz
/ Ale