SSW REPUBLIC F-84F "Thunderstreak" for P3D x64 v4 available

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SSW REPUBLIC F-84F "Thunderstreak" for P3D x64 v4 available

http://www.sim-outhouse.com/sohforum...id=51358&stc=1

Visit htttp://www.simskunkworks.com
need to be registered, registration is free.

High detailed model, fully animated


High detailed 3D cockpit, fully animated and working
Frame rate friendly in single and multi player, it cames in two versions:
- 'SOLO' for single player use
- 'UBUNTU' optimized for multiplayer
- Complete dynamic 3D-lights systems both internal and external
- Full compatible with TacPack and vACMI (required to use weapons system)

TEXTURES


High detailed, high definition, SSW 'redux' tecnology
several different liveries


SYSTEMS
- Almost all real system have been modelled and are working as the real thing is
- Flight dynamics modeled 99% close to real airplane
- DDIS (Dynamic Drag Index System)
- Fully functional APG-30 radar with target lockon and target range information
- Aircraft configurator for payload and refuelling
- Air refuelling in both single and multiplayer mode, in single player a KC-135 tanker can be called during flight
- Payload fully congruent in both single and multiplayer mode
- Aerodynamic pitch up and inertia coupling reproduced
- Payload drop actually changes airplane weight, balance and drag index (DDIS)
- A-4 gunsight system reproduced:
* Manual and automatic bombing system
* Rocket launch
* Air to air gun firing with manual and auto range using APG-30 radar
* Continuosly computed lead angle for gun firing
- Special weapon delivery system LABS (vACMI only)




WEAPONS ON MULTIPLAYER
- Model runs nicely on multiplayer, it loads, drops/launch MK83/Rockets/Gun, weapon drop/blast and missile launch are visible both in single and multiplayer mode with no or negligible server clogging, tested and verified with up to 15 players and weapons.


OTHERS
Model comes with complete docs:
- Normal/weapons procedures checklists
- Real aircraft manual
- Other useful docs
- Support forum account
- All version upgrading and patches at no cost.
- Full detailed paint kit available for painters (It will be published later)
- GPL (restricted) licensed


RELEASE NOTES:


  • Minimum system requirements:
  • Prepar3D version 4.x
  • Same as required by P3D v. 4
  • 2.5 Gb of disk space
  • Customers that want upgrade from previous FSX/P3D v2 or v3 can have a discount, open a ticket at this end, will receive a 15 € coupon, please attach a proof of purchase.
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Attached Images
 
Bongiorno amico,

In your F84F for P3Dv4 announcement you state :

Customers that want upgrade from previous FSX/P3D v2 or v3 can have a discount, open a ticket at this end, will receive a 15 € coupon, please attach a proof of purchase

What does that mean ' at this end' ??.....

I *think* i opened a ticket, 3 days ago, proof of purchase attached, but don't see any response. I only keep seeing " you have no support tickets of this type " ....

What exactly does one have to fill in at " Please select a department for your support enquiry " ??..... What *kind* of department ??....

I.O.W. a bit more information about how to get the discount for owners of the FSX/P3Dv2/3 F84F model would be very welcome.

Ciao,
Jan
 
Sorry does this model have the function to have wingtip tanks?

I havent been able to see and images or anything description
 
Cheers, I'll pass I dont like the idea that I have to log in to preview a product

I completely understand your sentiment, and have never understood why SSW would erect this barrier to sales, but this is a very nice aircraft and your loss if you let this issue get in your way.
 
I completely understand your sentiment, and have never understood why SSW would erect this barrier to sales, but this is a very nice aircraft and your loss if you let this issue get in your way.

Im just over log ins and passwords, after the account is made then comes the emails and every time you unsubscribe, 2 more different emails appear

log in to buy yeah ok, log in to look to decide, no thanks the decision is was made at the log in screen
 
Im just over log ins and passwords, after the account is made then comes the emails and every time you unsubscribe, 2 more different emails appear

log in to buy yeah ok, log in to look to decide, no thanks the decision is was made at the log in screen

:encouragement:-Agreed
 
Even though, in general I also do not like so much the many barriers put by SSW in to the whole process of buying and authenticating their products, I have to say that not once since I joined the SSW site have I received any unwanted emails from them. My only problem is that I keep forgetting my password and after some time I can not join the site, like now that I wish to check this out. I'll have to resort to the "I forgot password" option again. This product is one of their best and I'll definitely try to have it in v4 as well.

Question to SSW: Is the VACMI system v4 compatible and also still free?
 
Just a few quick ones in v3:

aNPSHj1.jpg


JZNulSv.jpg


XzjwpUh.jpg


Let me know if you need any specific paint or other detail in particular.
 
Just a few quick ones in v3:


Let me know if you need any specific paint or other detail in particular.

a close up on the textures on slight angle to check out the bump and spec mapping if im not being too pushy

from those im 75% convinced
 
Can someone open this model in MCX and check the following for me (Or if SSW can just answer directly this would be better!):

Is the Reflection Setting = 1 (in other words 100%) and is the environment blending with the inverse of the diffuse alpha?

IS the Specular texture a single "one size fits all" specular or are they specific textures (for each diffuse there is a specular counterpart?)

is fresnel being used?


Thanks if anyone has the time to respond to this!

Rick
 
Matt, our huge time difference does not help but here are some pics that hopefully show what you're looking for:

iMAk5kz.jpg


lRaGTeL.jpg


UUEabk6.jpg


Rick, I'll try to answer yours the best I can (SSW team may correct me if wrong):

Is the Reflection Setting = 1? -> Yes, with reflection scale set at 0.3, a custom global env map is also used

Is the environment blending with the inverse of the diffuse alpha? ->Yes


Is the Specular texture a single "one size fits all" specular or are they specific textures (for each diffuse there is a specular counterpart?) -> Specific specular is used for each diffuse

Is fresnel being used? -> Yes, controls reflection and specular

As I was typing this the SSW crew unblocked my account so I can now check out this v4 upgrade...
:encouragement:
 
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