• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

SSW skunkNET officially distributed for P3d v 4.2 or later

likewise! can't wait until it's activated and I can try it out!... it's been a week or so... i'll give it another few days then drop a support mail... :wiggle:
For some reason we never received the confirmation mail for this user that is registered as skunkNET site user but does not have access to skunkNET server.
As far i know we do not have any skunkNET server access request pending.
Trying to activate his server account manually and send him login data.
Thanks to those that reported such issue.
/SSW
 
Finally I could give it a try today.
......
That being said, there were still a few issues though:
1- When looking at the other player's Tomcat, only one engine was showing throttle response (nozzle position, afterburner ON/OFF). The other engine was like switched OFF. Same problem from both sides, so I suppose Skunknet transmits only one engine data for the moment ? (I understand it's not a final version still in dev, no issue ;) )
This is an old story that involves the concept of congruence, in other words "what I see must be what you see".
It is necessary to understand that what you see on your screen is "local" a more or less faithful copy of what happens on the aircraft of your mate.
The congruence can be obtained only if the model has been developed to be congruent in multiplayer, which is rare, most of it is not because in the animations develpers use "local" variables that can not be transmitted on the net.
Most of the developers do not take this into account and therefore generally only a small part of the animations can be transmitted over the network correctly, another side effect is that the external stores are rarely congruent in the net.
SSW Tornado, twin engine, is congruent in skunkNET, as far afterburner, reverse, nozzle controls, and external stores.

2- Just like JoinFS and FFS2Play, the other player's position is a little bit behind what it should be. For example, my brother came in close formation, told me he was in my 9 o'clock, but I was seeing him in my 8 o'clock. Same from his side, when I tried to get close to him. The other plane is like one or two aircraft lenghts behind. We would like to try to simulate a airborne refuel, but this problem makes it impossible.
Not an expert on skunkNET development, however this should be the "net latency" effect that cannot be reduced to 0.
Another thing I wonder: will Skunknet allow the casting of our AI traffic ? Typically, if I make a tanker appear in the sim, will other players see it ? Same question if I use AICarriers to make an aircraft carrier appear in the sim ?
Answer is NO, necessary to avoid "quadratic complexity" inherent to JoinFS, it constructs all object of all players, with the result to overfill bandwidth causing jitterings, lags, etc.
skunkNET constructs only those objects that are requested through the connection (players) or by vACMI.
However vACMI (that supports also TacPack at some extent) has sufficient objects to not to feel the lack of others.
SSW
 
Thanks a lot for the explanations, SSW.

Concerning the user registration/account activation, there might be a problem with the website registration, since the same problem happened to a friend of mine.
 
Hi SSW,

Thanks a lot for your help to solve the account problems and the email(s) you sent.
My friend could try Skunknet for the first time tonight, and he was blown away ! Best multiplayer experience for us so far. :applause:
 
@SSW1- I just registered and will try and join when I receive my credentials. I was wondering, if one wanted to just fly, formations etc. (like the aerobatic groups in DCS) would that be possible? I am hoping to have a series of Antique Flights with other pilots, and would not be interested in using current/modern military aircraft, rather antique ones. Will there be an opportunity for this sort of flight?

Thanks for creating and hosting this multi-player environment. It sounds as though it will work for group flightings quite well (if allowed).

Best- Carl
 
Carl, as far as I know, you can use the network for doing whatever you like.
One you receive your credentials by email from SSW, and you manage to log in to the SSW SkunkNet client program, you will reach a list of available servers.
The servers are almost always empty, so you can choose almost any of them for connecting with your friends.
That's what I do with my friends: we're a group of three, we sometimes fly modern jets, sometimes GA aircrafts, sometimes helicopters etc.... Never had a problem, as long as everybody had the same exact planes in their hangars.
 
@SSW1- I just registered and will try and join when I receive my credentials. I was wondering, if one wanted to just fly, formations etc. (like the aerobatic groups in DCS) would that be possible? I am hoping to have a series of Antique Flights with other pilots, and would not be interested in using current/modern military aircraft, rather antique ones. Will there be an opportunity for this sort of flight?

Thanks for creating and hosting this multi-player environment. It sounds as though it will work for group flightings quite well (if allowed).

Best- Carl

I quote what Daube said, once connected you may want do whatever you want, since there are 3 lobby in free access is easy find at least one empty. VAAFSE lobby needs password.
How skunkNET manage models not shared by all players is explained in detail in skunkNET docs.
cheers
/SSW
 
One question: Do you guys confirm that UBUNTU models should be used when flying online with Skunknet ?
Tonight, we used Skunknet with a friend for a small multiplayer flight. It was working perfectly, we were using Dino's Tomcat.

Then, we wanted to switch to the SSW Tornado. We both selected one of the UBUNTU models. It seemed to be working, but after a few seconds, my simulator crashed. His sim crashed as well.
What did I do wrong ?
I have used the Tornado solo a few times already, for 30 minutes flights in solo. It never crashed my computer until today :/
 
Just some news about my problem above: it appears it's linked to an activation problem.
The Harrier is also pausing the sim now, and the Tornado crashes the sim also in solo mode.
They were both working well just a few weeks ago :/

Anyways, it's not related to Skunknet at all, and I'll have to contact SSW support to solve this, I guess.
 
Just some news about my problem above: it appears it's linked to an activation problem.
The Harrier is also pausing the sim now, and the Tornado crashes the sim also in solo mode.
They were both working well just a few weeks ago :/

Anyways, it's not related to Skunknet at all, and I'll have to contact SSW support to solve this, I guess.

Suspect is not a crash but a silent sim close, answer is on SSW site help desk FAQ
/SSW
 
Thanks for replying, but in the meanwhile I managed to solve the problem.
For some reason, my SSW planes got "unregistered" for no reason.
I had to reinstall them and trigger an activation request again. After I received the emails from SSW with the new activation keys, I could reactivate my planes and all problems were gone.
I'd like to know why I had to reactivate though. They were activated already, and working just fine, until that problem occured.
Maybe because of some Windows Update ?
 
Thanks for replying, but in the meanwhile I managed to solve the problem.
For some reason, my SSW planes got "unregistered" for no reason.
I had to reinstall them and trigger an activation request again. After I received the emails from SSW with the new activation keys, I could reactivate my planes and all problems were gone.
I'd like to know why I had to reactivate though. They were activated already, and working just fine, until that problem occured.
Maybe because of some Windows Update ?
Hi,
most probably it was not "unregistered", but key just got invalid, it is a rare case but win uodate can do this.
In this case yo do not need to reinstall, just follow below procedure:


  1. Major hardware and/or software changes can cause the activation key to become invalid.
  2. In such cases, please send the latest registration file generated to info@simskunkworks.com specifying what hardware/software changes you have done so we can provide you with a new key

  3. Registration files (those beginning with sswks. and ending with .ssw) are generated each time you load the airplane and can be found on the sim (either FSX or P3D) main folder.
  4. We will send you a zipped registration key with nstructions to activate.
 
SkunkNET

Good afternoon,

I thought I would bump this topic, until recently myself and a couple of friends had been using SkunkNET with fantastic results almost every night since it became available, unfortunately for approximately a week none of us have been able to log on to fly together, we have also not been able to contact SimSkunk works through the forum, has anyone else lost the ability to use this fantastically smooth flight server? Has it gone?

A great community product lost if it no longer exists :sorrow:

Thanks in advance,

Guy.
 
Update

Good afternoon fellow virtual pilots,

just a short up-date, the multiplayer server SkunkNet I posted about above is back online :applause: I must just add, a small number of us use this to fly multiplayer most nights of the week, if you are into formation/precision flying I doubt you would find a better server, very very smooth with no skips or lag, I suppose the only drawback is that you need P3Dv4.2 and above, it's a shame that it appears to be under used.

Guy.
 
I also agree that Skunknet is the best multiplayer module I've tried so far, and the ONLY one providing smooth flight.
There is a tiny bit of lag though, resulting in the other players appearing just a few meters behind their actual position, but we can live with that.
Flight movements are ultra smooth.

The only problem is that it will not allow substitution. So as long as everybody flies with planes you own, it's fine. But it would be great to be able to substitute planes you don't own with freewares... For example, I own the Milviz Phantom, by team mates do not. I wish they could use the freeware Alphasim model to visualize me in their sim...
 
I also agree that Skunknet is the best multiplayer module I've tried so far, and the ONLY one providing smooth flight.
There is a tiny bit of lag though, resulting in the other players appearing just a few meters behind their actual position, but we can live with that.
Flight movements are ultra smooth...

You must not fly formation much then. That would be a nightmare to try and fly fingertip with. Multiplayer requires locked FPS at 30 in game. Then the jitters and sliding aircraft movement disappear. If you're flying formation, you just can't have lag. Period.
 
We fly only in formations, although we are complete amateurs and we mainly fly for fun and pleasure, not for efficiency.
We're not trying to compete with the Blue Angels or the Patrouille de France :)

Finally, 30 FPS lock is totally out of scope, because we fly in VR.
Skunknet is smooth even with unlocked FPS.
And even with locked FPS, in normal screen mode, the position lag still exists, may it be with JoinFS, FFS2Play or Skunknet. I have yet to see any exception. It's surely due to our bad/slow internet connection.
 
Back
Top