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SSW vACMI new release 5.1.4 for P3D v4

SSW1

Members +

SIM SKUNK WORKS
has released a new version of free software vACMI 5.1.4 for P3D v4,
vACMI is now an integrated environment made of:
*vACMI" itself
*vACMIPartner"
*vACMI Combat Ships"

Download links of vACMI for P3D v4 and Combat Ships can be found on "Free Stuff" at SSW site: http://www.simskunkworks.com
vACMI needs a SSW airplane to work and SSW airplanes need vACMI installed to work correctly


WHAT'S NEW in vACMI:
- Added ability to manage vACMI combat ships (see below)
- Added ability to create and drive naval convoys
- Added new weapons:
* AGM 88 HARM missile (PA200 Tornado)
* ASM 34 Kormoran (PA200 Tornado)
* GBU12 Paveway (PA200 Tornado)
* ASTER 15 SAM missiles (combat ships)
* SSM long range missiles (combat ships)

vACMI Partner
It let's you prepare .ln3, .tgt and .rde files for F-104,Harrier and Tornado inertial navigation systems and vACMI weapons in an easy way starting from a .kml file made with Google Earth.

vACMI Combat Ships
Are models that can actively participate to combat operations both in single and multiplayer.
They can:
- Be driven by human or let alone into a multiplayer session
- Self navigating along a preplanned route managed by vACMI and his Naval Convoy capability
- Launch surface to air missiles (ASTER 15) against aerial targets
- Launch surface to surface missiles against preplanned ground targets
- Connect with a vACMI server, thus giving and suffering damages
- Self defend against aerial attacks using up to 32 SAM's

4 types: 7 models
Aircraft Carriers:
IT550 Cavour, vACMI
PDA Prince de Asturia
Frigate:
Frigate 101,
Submarine:
II WW uboat
SSBN "Graney"
SSBN "Borei"
Cruiser

"Baleares"
A brief tutorial how to use Comabt ship is here:
https://www.dropbox.com/s/b5s0gfbkviw5z10/VAAFSE_combat_ships.pdf?dl=0

 

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