With quick combat and most missions, when you start for a takeoff, you end up on the runway. To start say at a dispersal area, how you you do that? I venture to offer that in the objects file were it speaks to runway start
for example <Runway Start="0 0 -800" Stop="0 0 800" Width="50" Turn="8000" SurfaceType="concrete"/>,
would you look in the facility file for a location of a disersal area or location of an airplane (this is taken from Linton-on-Ouse, one of the static planes
<Unit Type="ai_ETO_Lanc_M2_KOJ" Position="462.90 -423.90" Angle="134.00"/>
so would you possibly delete this entry, but use the x/y cordinates for the runway start like this
<Runway Start="462.90 -423.90 0" Stop="0 0 0" Width="50" Turn="8000" SurfaceType="concrete"/>,
not sure what turn does.
Does this sound reasonable????? Has anyone tried this and been successful? It would allow for starts on player missions to wait for a flare, then move to the runway.
I also see
</Route>
<Route Name="runway_path" Type="NoType">
<Point Position="507.86 201.24"/>
<Point Position="-1038.01 -585.31"/>
</Route>
</Routes>
Does this animate ai planes queing up and moving toward the runway?
for example <Runway Start="0 0 -800" Stop="0 0 800" Width="50" Turn="8000" SurfaceType="concrete"/>,
would you look in the facility file for a location of a disersal area or location of an airplane (this is taken from Linton-on-Ouse, one of the static planes
<Unit Type="ai_ETO_Lanc_M2_KOJ" Position="462.90 -423.90" Angle="134.00"/>
so would you possibly delete this entry, but use the x/y cordinates for the runway start like this
<Runway Start="462.90 -423.90 0" Stop="0 0 0" Width="50" Turn="8000" SurfaceType="concrete"/>,
not sure what turn does.
Does this sound reasonable????? Has anyone tried this and been successful? It would allow for starts on player missions to wait for a flare, then move to the runway.
I also see
</Route>
<Route Name="runway_path" Type="NoType">
<Point Position="507.86 201.24"/>
<Point Position="-1038.01 -585.31"/>
</Route>
</Routes>
Does this animate ai planes queing up and moving toward the runway?