• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Static versus AI

Hi Daube - I'm a little confused. What/where is the "cast" option for autogen trees ? I only see the Ground Scenery Shadows option. I've always understood checking that option caused all ground scenery, including autogen (incl trees) to cast shadows ?

Ah, sorry about that ! In fact I have confused FSX and P3D. :banghead:
My comment was only valid for P3D v3 or v4, in which the options for shadows are more specific/detailed than in FSX. :pop4:

I don't remember for sure, but I think you are right: I also used to deactivate the scenery shadows back in my FSX days, because they were too heavy for the FPS, and they didn't look so good.
Then your original remark about the advantage of AI planes compared to scenery planes makes perfect sense :ernaehrung004:
 
I did wonder if it was a P3D thing. Though I didn't realise that the shadowing option was split there. Now, if only my favourite a/c would work in P3D . . . .
 
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