I've decided to put a hold on any release of the scenery projects I'm working on. I'm going to continue to work on them and tweak them but no releases any time soon.
I've run into a few realizations. One is that even after thinking I could do the Tangier Island scenery without having to require that folks download any scenery object libraries I ended up using 7 different object libraries. Based on previous forum threads I know the consensus is that most folks don't want to have to spend time downloading or even installing a bunch of extra objects. With a lot of folks doing custom scenery design, both freeware and payware, the need for scenery object downloads in order to enjoy the scenery is pretty nonexistent. The chances of me learning GMax any time soon are also nonexistent so I won't be doing any custom buildings and will continue to rely on ez-scenery type object libraries.
I have also discovered that when you remove an entire Island chain and replace it with photoreal scenery. . .that Island no longer shows up on any map. I assume it's because I removed the landclass designation and in doing so removed it's place on the map. Gotta figure that out.
Another thing I did not consider was night texturing. Non of the photoreal scenery I've done to date is modified for night textures, so they kinda glow in the dark. That has to be corrected.
Another thing for the good, is that since I figured out the Autogen Annotator, I want to go back and remove all the scenery object trees and replace them with true autogen so that they will be seasonal and match the rest of the terrain. So I have a lot of work to do to redo all 16 Maine airports and a lot of work overall to get anything I've done to a point where I can be confident that I've done everything I can to make it as close to "complaint free" as possible.
I want to thank kjb, smoothie, meshman, lionheart, jdhaenens, Michael, joe and a few others who gave me some much needed and appreciated insight into scenery design, the SDK and the use of photoreal tiles in scenery work.:ernae:
I've run into a few realizations. One is that even after thinking I could do the Tangier Island scenery without having to require that folks download any scenery object libraries I ended up using 7 different object libraries. Based on previous forum threads I know the consensus is that most folks don't want to have to spend time downloading or even installing a bunch of extra objects. With a lot of folks doing custom scenery design, both freeware and payware, the need for scenery object downloads in order to enjoy the scenery is pretty nonexistent. The chances of me learning GMax any time soon are also nonexistent so I won't be doing any custom buildings and will continue to rely on ez-scenery type object libraries.
I have also discovered that when you remove an entire Island chain and replace it with photoreal scenery. . .that Island no longer shows up on any map. I assume it's because I removed the landclass designation and in doing so removed it's place on the map. Gotta figure that out.
Another thing I did not consider was night texturing. Non of the photoreal scenery I've done to date is modified for night textures, so they kinda glow in the dark. That has to be corrected.
Another thing for the good, is that since I figured out the Autogen Annotator, I want to go back and remove all the scenery object trees and replace them with true autogen so that they will be seasonal and match the rest of the terrain. So I have a lot of work to do to redo all 16 Maine airports and a lot of work overall to get anything I've done to a point where I can be confident that I've done everything I can to make it as close to "complaint free" as possible.
I want to thank kjb, smoothie, meshman, lionheart, jdhaenens, Michael, joe and a few others who gave me some much needed and appreciated insight into scenery design, the SDK and the use of photoreal tiles in scenery work.:ernae: