Dino Cattaneo
Charter Member
Misc replies
All, thanks for your appreciation and encouragement - here are some replies to your questions.
CTOL Models:
The models will be accurate to the best of my knowledge - rest assured that I'm "scanning" each new image from Lockheed Martin like Harrison Ford in Blade Runner. At present, I've planned:
AA-1 Prototype (BTW it turned out to be 5000lbs heavier than the design goal)
AF-1 Pre-production (weight optimized). With respect to AA-1 visual differences will be: two-piece nose gear doors, different APU exhaust location, different shape of probes, different fuselage/nozzle interface design. Livery TBD. Current prototype is flying unpainted (primer only). I've seen some cool renderings of the "official" AF-1 livery and they are cool...but I'm not sure they will ever use that scheme.
F-35A Operational - same design as AF-1 but: nose test probe removed, EOTS mounted, gun (although I'm missing some details of the gun exhaust design). Livery 58th Fighter Squadron "Mighty Gorillas" (AFAIK confirmed as main training unit for the F-35).
Flight model:
Lots of guess work here...but every source indicates that the F-35 is extremely easy to fly.
Head Mounted Display:
Current solution I'm using is this: the "moving" parts of the "HUD" are projected onto a distant 3d surface and "fixed" with respect of the a/c. The rest of the HUD is a 2d translucent gauge you bring up with SHIFT+1 so that it follows the head movement (works well with Freetrack / track IR).
Neutrino is lending a hand (for free :mixedsmi
on a 100% accurate HUD/HMD but it is not confirmed that it will make its way into the final product. If so, the new HUD will be probably released as freeware and my model will be configured to accept it perfectly.
F-35 B
I am Italian and since the Italian Navy will employ the F-35B for our brand new carrier I'd love to make one. Difficulties are both related to flight modeling and 3D modeling: despite the popular belief (and what LM was advertising) there are significant changes to the airframe design between A and B (major differences being canopy, center fuselage, refueling system, VTOL system, engine). Besides IRIS was doing this model. So, for now, the focus is deliver a good F-35A. If it turns out that the Beta has no major defects, then we will see. In any case, if I'll do it, it will probably use the "superflap" pseudo-hovering "workaround"... I know it is lame...but I need to keep things simple in order to deliver in a reasonable time.
F-35 C
I know it would be cool...and I'd love to make it...and thus forcing Javier to make a new version of his Nimitz
...but also in this case there are significant differences (nose gear and gear doors, completely different and much larger wing with folding mechanism and spoilers, different arresting hook) so it is not impossible...but it is much more work than one could imagine.
Sorry if I've missed anything. BTW, I will not have much time for replies on this forum in the next few days...but I'll be checking this thread regularly.
All, thanks for your appreciation and encouragement - here are some replies to your questions.
CTOL Models:
The models will be accurate to the best of my knowledge - rest assured that I'm "scanning" each new image from Lockheed Martin like Harrison Ford in Blade Runner. At present, I've planned:
AA-1 Prototype (BTW it turned out to be 5000lbs heavier than the design goal)
AF-1 Pre-production (weight optimized). With respect to AA-1 visual differences will be: two-piece nose gear doors, different APU exhaust location, different shape of probes, different fuselage/nozzle interface design. Livery TBD. Current prototype is flying unpainted (primer only). I've seen some cool renderings of the "official" AF-1 livery and they are cool...but I'm not sure they will ever use that scheme.
F-35A Operational - same design as AF-1 but: nose test probe removed, EOTS mounted, gun (although I'm missing some details of the gun exhaust design). Livery 58th Fighter Squadron "Mighty Gorillas" (AFAIK confirmed as main training unit for the F-35).
Flight model:
Lots of guess work here...but every source indicates that the F-35 is extremely easy to fly.
Head Mounted Display:
Current solution I'm using is this: the "moving" parts of the "HUD" are projected onto a distant 3d surface and "fixed" with respect of the a/c. The rest of the HUD is a 2d translucent gauge you bring up with SHIFT+1 so that it follows the head movement (works well with Freetrack / track IR).
Neutrino is lending a hand (for free :mixedsmi
F-35 B
I am Italian and since the Italian Navy will employ the F-35B for our brand new carrier I'd love to make one. Difficulties are both related to flight modeling and 3D modeling: despite the popular belief (and what LM was advertising) there are significant changes to the airframe design between A and B (major differences being canopy, center fuselage, refueling system, VTOL system, engine). Besides IRIS was doing this model. So, for now, the focus is deliver a good F-35A. If it turns out that the Beta has no major defects, then we will see. In any case, if I'll do it, it will probably use the "superflap" pseudo-hovering "workaround"... I know it is lame...but I need to keep things simple in order to deliver in a reasonable time.
F-35 C
I know it would be cool...and I'd love to make it...and thus forcing Javier to make a new version of his Nimitz

Sorry if I've missed anything. BTW, I will not have much time for replies on this forum in the next few days...but I'll be checking this thread regularly.