(the quotes have been reorganized a bit)
I'm sorry! I'm really, really sorry! If I could still edit the earlier posting I'd delete it. The nm file was hand drawn from scratch, but admittedly it was based on matching up with the textures you provided, and I should not have posted it here. Perhaps an admin can delete it for me.
I was in no way intending to diminish the outstanding work you've done to publish these, and I pray that the community recognizes and appreciates that.
I appreciate your attitude.
The problem wasn't you making that file, it was you not asking me first in spite of there being a direct instruction in the readme - as you probably understand, I want to see what is being done about my work before it goes to the public. The file is good, it works as intended, let it be. The next time you want to do such a thing for my work, ask me first, I guarantee you won't have much trouble getting that permission. Ask early enough in the process and I may even give you the panel lines to begin with. We're all working towards a better CFS3 but let's all do according to the original file authors' wishes, after all it's nearly always just a matter of asking.
As far as the parameters in the AnKor distribution packages I've tried to make it clear that the parameters are a starting point based on my system (Win 10), and provided documentation on how to customize them to best work with each person's system. I understand that most users are not all that interested in taking the time for customization, so I settled on somewhat neutral values to avoid having too many aircraft looking museum polished instead of battle weary. Perhaps that was a mistake.
I fully agree with the bolded part and that's why the quite conservative settings may be a bit of a problem. CFS3 is extremely adjustable in so many areas but I have a feeling that most people just use default settings for many of them and thus are lacking out on a lot of nice things.
Back in the day when I still had Windows XP in full working order I tested them back to back, XP with no shaders, ie. the way it was arguably meant to look, and W7 with the shaders. The closest match was EnvReflection=5 and Glossiness=3, also some time ago I had a short conversation with AnKor and he used as high as EnvReflection=9 and Glossiness=3. Not sure if I agree with the extremely high EnvReflection value but it might be worth a shot to bump the Glossiness up to 2 or 3 in a future release of the shaders to get the default looks closer to what the _s textures were originally intended to work with. The default 5 is too high though, no doubt about that. My screenshots in the first post use 5/3 and there's already plenty of shine.
Speaking of shine, some people may wonder why I didn't use the metal reflectivity for the bare metal models. The answer is simple - I didn't want to. First because it kills the possibility to have properly controlled shine for the painted parts and second because the P-51 wasn't as bare metal anyway as many people probably think, the wings were almost entirely puttied and sanded, then painted in aluminium lacquer. I chose the "worn old aluminium frying pan" looks as it's probably also more accurate for hard working war machines, they weren't polished continuously like today's airshow stars.