Storm of War: Battle of Britain updates

Anyone else having this problem ? I can see them just right.
 
x's for me too



I right clicked the boxes... copied the URL and then pasted into a new tab.... leads me to a 1C forum login page.
 
oh ok...now I get it, you can't see them because you are not member of 1C forum! Very interesting, I didn't know this. I will upload them tomorrow via another way.:salute:
 
Friday 2010-06-18 Dev. update

Friday 2010-06-18 Dev. update

Oleg Maddox said:
Trees in cities are currently turned off to test final buildings placement - rest assured our cities will be green for release!

The trees are still being improved, it's not the final version. As I told earlier – we will tune everything in every detail till end of the project…and then will improve for the next project
icon_smile.gif


So don’t worry about some graphic and colors/lighting glitches that somebody may see on these screenshots.

Water (separate image from programmer’s PC) – is one of the various types in testing. The coastal and shelf (underwater) textures are not present on the shot (in progress).

[YOUTUBE]PDGw5DAqtf4[/YOUTUBE]
 
Questions and answers:

Dano: Looking great, slightly concerned at the lack of any elevation in any ground shots though.

Oleg Maddox said:
There are elevations... and they are seen on the shots, however shown places where they are too small. Look on the shot with the Hurry over water.

PS. For elevations we use satellite data


KOM.Nausicaa: I absolutely loved when you introduced morning fog in IL2 -- that was amazing back in the time. With morning fog hanging in river valleys and such. Lovely !
Will you do that in BoB SoW ? (guess you will hehe) -- and do you have screenshot ?

Oleg Maddox said:
Yes, it is. Too early to show

Flyby: Oleg, things seem to be coming along nicely. I am happy to see that there are options regarding weather condition in the FMB. Thanks to you and the team for the effort in trying to post regular update screen shots. It's a great boost to look forward to and see these regular updates. It also makes the waiting just a bit more tolerable (and keeps your Sow_BoB junkies off methadone!)
Flyby out

Oleg Maddox said:
You are the first who noticed it. I placed this shot with two targets: one is wather and another - to show the quality of the ship

The first target to show that we keep main features and use of Il-2 FMB which will be very useful for Il-2 players. And then we add a lot of new features in the same frame of use like the old one. We keep even most hot buttons or button + mose controls the same.

In the gmaeplay we have two controls of views - the new one due to more greater use of muse (clicable cocpits) and by the switch - same as in Il-2.

Everything for easy transfer from old to the new one... by other words - in terms of user friendly transfer.

Zapatista: Oleg,

excellent looking new shots, the scenery is looking very good already ! also excellent distant visibility, the horizon looks very good with distant objects/shorelines visible.

one observation: looking at the scenery shots one thing seems to be missing with the country houses, there are no gardens around them ! it makes the houses look a little odd just placed in the scenery like that (even if there are roads/driveways leading to them)

question: will there be time for the final release to have some gardens and fences around the countryside house ? could work with making 3 or 4 fence types (picket fence, wire fence etc), and 3 or 4 garden types (just short grass, medium grass, some scrubs or flowers and grass. for ex). mixing the fence and garden types randomly would then give many combinations that add variety to the scenery.


Oleg Maddox said:
It is a great manual work... now two persons working over it. I hope in most places you will see these details. Many of them were done in 3D models. As well as many special nice details for the airfields that make them looking lifelike.

And as the samples of manually painted textures we use the photos. Modern and old of WWII time.
Not all things is possible, but we try to make everything looking like it was at 1940... Hard to find enough color material for that.

Flip: I have a little question regarding the clouds:

are there plans to include different cloud types (especially the high altitude ones) ?

Oleg Maddox said:
Yes we will have several types. Answered several times in the past.

335th_GRExandas: Hi Oleg truly great work!!

1. How close (in time) is it to see a dogfight movie (spit - emil)?
2. Please post at least 1 photo with a damaged emil inside and outside
(random damage) to see.

Thanks in advance

Oleg Maddox said:
We have new specialists for the effects. When they will be done then we may post video. At the moment I dislike to show too much.

You know we are posting our work not like others. We show all in details step by step, but not the only final videos and shots. We show real work in progress...
Really it is my own input(principles) coming in game industry more than 10 years ago, that some developers also copied.

philip.ed: So Oleg, how are colours going to be modelled for the fields. Is the scenary going to be fluent, in the sense that if I drove down any of the roads, there wouldn't be trees in the roads or the fields will all fit together well?

Oleg Maddox said:
Yopu may see already that we have all roads clear, even in forest under the crowns of trees. However we have not yet bridges. This is also great manual work to place them in the right places of the rodas and rail roads (and some part auto). The dark lines on the map on the shots - rivers. Also I noticed in the text of update that we have some glitches that we should correct till end (means some glitches of textures as well).

Repeating: for our textures we use satellite data and photos of WWII time - mix. That to make it looking not like it is now, but more close to WWII time. And really it is not easy to find all things now for all surface of the map.

Feathered_IV: The planes look very beautiful Oleg. May I ask, will your BoB have the big raids with 3-400+ aircraft in the sky at the same time? or will it be more the smaller battles with 50-60 aircraft, like in Il-2?

Oleg Maddox said:
t may depends of the PC power and altitude of flight. As more close to the ground more power PC you ned that to render many aircraft at the same time.
Can't say you exact amount of aircraft in the air. Simply because the full graphics settings are not finished yet.

zodiac: By seeing the great reflections on the cockpit glass, I was wondering if they will be visible from long distances. I remember from the times I was in an airplane that reflections on the ground really caught my attention. It would be nice if you could spot planes from long distances by those flashes.

Oleg Maddox said:
I hope yes. Right now it isn't like in real life. But I would like to have it realistic and not like the all the time winking. It should be really rare effect and almost not visible in some diection and distances.

Ok, hard to explain with my poor English... Simply I want to get it not like the hack... We will see in final...

KaHzModAn: in the screens with the Hurri being at a pretty low altitude, we don't see any grass, was it desactivated for the screens or is it just still too far to see it ?
i can say it would require a lot of PC ressources to have them from a good distance so, will this be an option ? scalable ?

Oleg Maddox said:
The grass take a lot of resorces in the fligth sim (great surface covered to show). So it is switching smoothly off at some distance. Currently it is neccessary.
 
the making of ~Storm of War~ war machines part 1

[YOUTUBE]SBOmxjtlbS8&feature=related[/YOUTUBE]

the making of ~Storm of War~ war machines part 2

[YOUTUBE]6uXS387CENc&feature=related[/YOUTUBE]
 
Questions and answers with Oleg:

View attachment 10773

Originally Posted by Abbeville-Boy
oleg, nothing for E3 to show off

Oleg said:
In my personal opinion, except meetings with some old friends this is the most incorrect place to spend money that is better to invest in development...

Originally Posted by lbuchele
Hi, Oleg.
As time is passing , there is a rising curiosity about system specs.( at least for me)
Do you think we can have a hint anytime soon in the current stage of development?

Oleg said:
earlier I told that we will say when we will be close to release.
However now I can say that as more power - more better anyway, like for any other good and looking excellent game.

Originally Posted by furbs
Oleg...i know you cant say yet about release or system specs...but are we going to see a SOW website soon?

Oleg said:
Can say about website at the moment. It was started already several times....It isn't the work that are doing somebody in our team..

Originally Posted by jocko417
This is off topic a bit but I only thought of it as I was falling asleep last night.

Oleg, would it be possible to include the ability to view skins in a viewer program of sorts, like the object viewer, and have the ability to refresh the textures on the 3D model?

One of the biggest delays for skinners is to have to go in and out of the game each time they want to check the progress of the skin they are working on. Having to shut down and restart the game to load the new textures each time takes a lot of time.

Aces High 2 has a skin viewer program that can be run separately from the game and only requires you to hit a refresh button to reload the texture on the model so you can check your work a lot faster with this program running in the background. I'm not asking for a separate program, but if an object viewer is to be included in SoW:BoB, could we have the ability to view different skins and refresh these textures on each model with a button click? Would save a lot of time for skinning

Oleg said:
If we plan the tools for third party, then we plan viewr of models...
However i don't know at the moment if we will have also viewer for all models that to look just textures.

Originally Posted by major_setback
Oleg - All attention (on the English speaking forums) is on English objects/buildings etc.
Will French towns/villages be modelled in SoW:BoB too?

Oleg said:
The map is. Then the objects on the map also.
 
Questions and answers with Oleg:

Originally Posted by jermin
The lighting effect is just gorgeous!

Couple of questions for Oleg:

1. Are you planning on a testing tool to aid those FM and WM testers to test top speed, climb rate, turn rate of a specific aircraft or muzzle velocity and shell dispersion for a spicific weapon.

2. Is the beta testing Team Daidalos metioned earlier has something to do with BoB?

Oleg said:
At the moment I can't say anything.
I only know that FM will test at least two real pilots and one of them - australian with experience to fly old timers, my very good friend

Originally Posted by Aeronautico
I jsut looove the way you STFU to all disbelievers, eventually! lol

Oleg said:
As more later... more things will be shown....
Like in the past with the first release of Il-2, who still remember it.

Originally Posted by SlipBall
The shots look great, the damage is very real looking. I am still wondering if the aircraft rubber tires can be damaged "flat tire"...thanks for the up-date
Great job Oleg. Never had a doubt.

Oleg said:
Yes. Can be damaged. Main wheels tires.


Originally Posted by philip.ed
Are the landscape shots from up-above still showing WIP terrain?

Oleg said:
Yes still wip. Maybe in the next update will show how it is really looks.
We still have some problems with the far distance for the trees (not our own engine for them...) - some bugs, so simply we switch them off on such great distances together with other objects on the surface, so it looks not like it should on the great distance.
PS. rememer one thing, as more we add on the great ditances - more power we need for calculations. We have very close to real things calculation of visibility in athmosphere with the best settings... be ready if you like to get all things maxed out
 
Naus, everything came through loud and clear. Thank you very much for the extra effort. Maybe, just maybe I will go for an updated computer when the BoB comes out. The detail work is amazing, right down to the paint worn away. This is truly something.:applause:
 
Great to hear it worked this time ! :wavey:

BoB has some totally new features for combat simming:

1) never seen before realtime weather calculations with moving air layers, thermic layers, windgusts etc. You'll never know how the weather will be when returning home !

2) revolutionary AI, with limited vision according to actual shape of the cockpit. AI "learns" the longer the unit stays alive, AI can be "frightened", "tired" etc.

3) civil traffic in towns and cities

4) realtime calculation of paintlayers (skins) -- paint will wear down realtime as you fly, are in combat etc

5) usable AA guns, drivable cars etc

6) transparent water, with real depths based on data

7) training aircraft and lessons in the sim

and much more :salute:
 
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