Strange Happenings

Pen32Win

Charter Member
Over the past week I've been following Rami's excellent installation tutorial for what's current in the ETO and MTO. Late this past weekend I actually got to do some flying, exploring, shooting....etc.

I've run into a couple of what I'd call "Anomalies" where I can't strafe (AKA Hit With Bullets) any objects within a given area. The bullets pass through the DP's and strike the ground on the far side. The DP's of the objects are fine. Outside of that specific area everything is fine.

The places I've noticed it are at airfields with T2, TJ, and Belfast 1,2,3 Bay Type Hangars. They're beautiful objects but there's something odd going on with them.... As soon as you destroy these type objects (with Bombs) everything returns to normal. If I put a Stock Building Type A Large next to one of these objects and one three miles away I can shoot all day at the one next to the TJ/T2/Belfast Hangar and never hit a thing. I shoot at the one three miles away and bullet strikes are visible and behavior normal. Now I've copied, renamed and attached the DP's from the Hangars in question to another object (bgl) and everything was fine. This same type behavior happens in the new Arnhem Scenery but I've yet to put a finger on the object(s) that are causing it.

My question is, Does anyone know what is causing this behavior? Has anyone else noticed it?


P.S. I have a funny feeling I'm finding out what everyone already knows....
 
I notice many strange things with dps.
When I test my models close to other models in gsl scenery they do not destroy even though they should do because I use easy to destroy dps. I have to destroy other objects nearby to get things started. There may be a small order of things in the gsl file. First placed first to go in a gob area or part of.Hope you understand because I dont. ROFL, LOL.
Robert John
 
Not Just Me, Huh ?

I PM'd a similar question to Rami regarding my ongoing BoB detailed install last week - I don't think it has anything to do with the individual infrastructure per se' - and it' will be news to me if it's a GSL-related challenge.

All I know is this - if I start out with a BARE RUNWAY area - say Middle Wallop - and add known / proven structures [like the Belfast Hangars], some but NOT ALL of those structures will take damage or show hits when fired upon.

If I take an existing / Populated airfield and add structures. most will NOT take damage.

I was thinking that this had something to do with my particular installation. Now that others are piping up, I'm not so sure that's the case...!

SC
:kilroy:
 
Thanks for letting me know that SC.

I've tried them as GSL INF. and MB placed INF. Same result. I think it has to do with those particular objects. If I remove them, all is well, even in GSL.

I was talking to Robert John over in another thread and had a memory flashback. I think this may be the old Size Issue when compiling the objects. I seem to recall there was problems like this if you set the Size much larger than the object really is. The object "swallows" up all of the other objects around it in CFS2's digital mind. I also seem to recall the old issue with placing the object(s) way off center. You'll see this in the MB. The object indicator will be in one spot and the visual object way off in the distance; but that doesn't apply to these Hangars. They're centered very well.

Is gary20 still around? I haven't seen him here since I returned. If so I wonder if he still has his original SCA files to see what it was set at. In his READ_ME it says they were done in FSDS and the source files are available upon request. I can look at the SCA but the FSDS files I can't. Someone with FSDS will have to get on that wagon. Or, what formats can FSDS Export to? If I could get a .3ds file I could open it in gmax, convert it, reapply the textures and update the whole deal..... Maybe.....



UPDATE: He's still around. I just sent Gary20 a PM with all of the questions above.
 
I've also experienced this frustrating phenomenon. An example is the Poltava mission where B-17s are parked all over the already populated Poltava airfield. No matter how many bullets are fired or bombs dropped, the B-17s are invisible to these weapons and I just get explosions of dirt.
 
RJ;

Is that the bgl you opened? If so you may have solved the problem of getting them into gmax....

kdriver;

Are there any of Gary20's RAF Buildings/Hangars on that airfield you're talking about?
 
Pen32Win
I was not talking about any aifrield.
I opened the fsds file.I can open up most bgsl\sca, somtimes with tweeking, sometimes without, and sometimes they just dont, (sounds like Forrest Gump is talking to me LOL.) also most apis,Opening m3d files from cfs3 a lot of messing around.l I use modelconverterx by Arno to view and export models in to 3d.
You have to use Chris Cookson's import3d script in gmax to have the textures.( Comment for learners)
Some models open up with bits upside down or in the wrong place or both.
Robert John.
 
Reply...

I've also experienced this frustrating phenomenon. An example is the Poltava mission where B-17s are parked all over the already populated Poltava airfield. No matter how many bullets are fired or bombs dropped, the B-17s are invisible to these weapons and I just get explosions of dirt.

Really? I can make those puppies flame. It's kind of like bub's avatar gremlin, though. They don't blow up unless you hit 'em juusst riighht.
 
Experimental Incursions...

Pursuant to this discussion, I have taken one of my "troublemaker" areas [a custom Guernsey [UK occupied] layout] and am PURPOSELY reducing the DP box outlines of all buildings by 30% to test later today.

IF the original DP file [OR the building "zoom" as done when created] is too large, this should make them hittable while conversely more difficult to hit... I've noticed that a lot of our older infrastructure is REALLY easy to flame, and it has nothing to do with the damage box numbers being low...

IF the DP box is too large... Apparently they're just too danged easy to hit.

I'll report back later !
SC

:kilroy:
 
Robert;

The question about the Airfield was directed to Kdriver.


SC7500;

It's not the DP's, the problem resides in the BGL. I get lots of CTD's after a TJ, T2 or Belfast1,2,3 is destroyed, not every time but more often than not, even by AI's. I've replaced their DP's with a Renamed Stock Large Hangar A DP and get the same results.

Last night I did a little test. I started at an airfield with several of these hangars. Going East there are two other airfields about 7 miles apart. The first field you get to (the middle one) also has a lot of these hangars but the furtherst field east has none. Just a couple of the RAF Brick Barracks and a Watch Tower. In the first try I assigned 8 flights of He-111's to bomb the field I started from. As soon as they destroyed one of the Belfast Hangars I got CTD'ed. JFYI, all of the fields involved are achim's.

So I assigned them to hit the field without any of these hangars. They bombed, we fought, they died, no problem. I then (same mission) went to the field they just bombed and finished off every object left standing with GUNFIRE ONLY. Then on the way back home I stopped at the middle field, just 7 miles away which has numerous TJ/T2/Belfast1,2,3 Hangars and could not shoot the very same objects I had just destroyed with gunfire 7 miles back to the East...... As soon as I bombed one of them .....CTD.
 
Well Hmmm.

Does this mean we hafta redo ALL the major infrastructure BGLs to get the desired result ?????
 
No Sir, only those individual objects that cause it.

Right now I can positively identify only the TJ, T2, and three models of Belfast Hangars. Possibly the "Duxhut1" that kdriver spoke about.

I'm almost certain that this has to deal with the SIZE setting in the .SCA file when they were compiled into .BGL's. Gary20 hasn't been on-line today so I'm still waiting to hear back from the author.

Just found that Gary20 has posted the FSDS v3.0 Files. Everything is there except the three belfast hangars.
 
Nice trouble Shooting Pen

Good to know - All though I have not seen this issue it's good to know so that I don't create any of these issues when building objects.

Thanks

Steve2112
 
...Pursuant to this discussion, I have taken one of my "troublemaker" areas [a custom Guernsey [UK occupied] layout] and am PURPOSELY reducing the DP box outlines of all buildings by 30% to test later today.... IF the DP box is too large... Apparently they're just too danged easy to hit....I'll report back later !...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's later.

And the 30% Smaller Rule Worked. An attack on Guernsey's infrastructure destroyed ALL buildings - everything took hits, showing dp box damage all over the place.

The DP files I modded were for:


inf_hangar_largea
inf_hangar_largeb
oiltank0
oiltank1
inf_xb_warehouse6
br_bl1
LW_BARRACKS_D1
xbbarrack_b
inf_stone_buildinga
LW_BARRACKS_D1
inf_radio_antenna_bldg
inf_hangar_largec


Now - I'm not saying Penn's wrong, or that I'm right - but these buildings were indestructible BEFORE the 30% damage box size reduction, and now they burn quite nicely...

Please Discuss...
SC

:kilroy:
 
I just noticed something, there are two versions of the Belfast Hangars by Gary20!!! The ones that Achim used in his Airfields are called, Belfast1, Belfast2 and Belfast3. In the BoB Manual Install Package there are three others by Gary20 called Belfast1bay, Belfast2bay and Belfast3bay. I don't know if they're the same object renamed but it's something worth checking out. Which I will do tonight.
 
Exactly Rami;

Those are the one's (the RAF Buildings you linked to above) I'm seeing the issues with and are the ones that Achim used in the GSL for many of his English Airfields. I've got to test the others (BoB Package) tonight.... This might be why different people are getting different results.

SC, what Gurnsey Sceney are you using? I'd like to test this when I get home... I'm glad that worked for you but I think it would be a real chore to reduce every other DP in your system to correct an issue caused by 5 or 6. If the other Hangars in the BoB package do the same thing I'm going to proceed with importing as many of them as possible into gmax an updating them.
 
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