THe Rabbit Hole Gets Deeper....
OK, where do I start...
Gary20 has two different BGL's. BritObj.bgl (BoB Package) and RAFLib.bgl (GSL RAF Buildings). There are 5 objects that are the same in each one. Barracks1, Blister, Mobstore, TowerWith and TowerWithout. I thought at first this might be the issue.... I replaced all of the objects from the BritObj.bgl in a GSL Gob and deactivated the BritObj.bgl in the INF/SCENERY directory. I still get the same thing, mostly. Now I can shoot a couple of his objects at a time but never two of the same type, even though they're right next to each other. By time I get down to a couple of his objects all of the other objects in the area start to react properly. The objects in question, which is everything in the BGL, not just the big hangars as I first thought, all react to Ground Explosion FX OK, they just won't take direct hits from anything, including bombs, there's a very audible sound difference between a ground strike and a direct hit on the DP.
This weekend I'm going to try to reverse it and take out all of the objects from the RAFLib.bgl and deactivate it.
BTW, the CDT's were from two bad DP's, TJ Hangar and T2 Hangar.... Took a Large Hangar A DP and reshaped it to fit the old DP's shape and walla, no more CDT.
I've got to get get ready for the next couple of days, meeting agendas written, etc. I'll pick this back up this weekend.
OK, where do I start...
Gary20 has two different BGL's. BritObj.bgl (BoB Package) and RAFLib.bgl (GSL RAF Buildings). There are 5 objects that are the same in each one. Barracks1, Blister, Mobstore, TowerWith and TowerWithout. I thought at first this might be the issue.... I replaced all of the objects from the BritObj.bgl in a GSL Gob and deactivated the BritObj.bgl in the INF/SCENERY directory. I still get the same thing, mostly. Now I can shoot a couple of his objects at a time but never two of the same type, even though they're right next to each other. By time I get down to a couple of his objects all of the other objects in the area start to react properly. The objects in question, which is everything in the BGL, not just the big hangars as I first thought, all react to Ground Explosion FX OK, they just won't take direct hits from anything, including bombs, there's a very audible sound difference between a ground strike and a direct hit on the DP.
This weekend I'm going to try to reverse it and take out all of the objects from the RAFLib.bgl and deactivate it.
BTW, the CDT's were from two bad DP's, TJ Hangar and T2 Hangar.... Took a Large Hangar A DP and reshaped it to fit the old DP's shape and walla, no more CDT.
I've got to get get ready for the next couple of days, meeting agendas written, etc. I'll pick this back up this weekend.
, thanks Pen32Win for this update objects project,I've also noticed ,in my very sensible poor powered laptop,they shoot down the fps in the scenery where I put them ,by this,I've "forgotten" to use them in my last and current gsl,adding the fact about the confusion in the name ,BOB/RAF,and contents of the obj.bgl this rebuild is welcome.