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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Strange scraping sound on touchdown

Ok there is no problem with the Flying Stations Sea Fury or the sound sets used.

Case closed.

Ranger75 glad you got your sound sorted.
 
Ok there is no problem with the Flying Stations Sea Fury or the sound sets used.

Case closed.

Ranger75 glad you got your sound sorted.

Sorry - I never intended a big forensic on the Sea Fury, but my case is no more closed now than when I asked.

All we've ruled out is that Sea Fury isn't the issue - which I said all along. Just because the issue got manifested with the Sea Fury, never had me think the Sea Fury was the cause of it.

Furthermore, whereas Ranger's issue varies by airport, mine is same for a number of aircraft on ALL airports/surfaces.


That said, I'll investigate the size/format of the fx'es mentioned. I'm curious, though, if fx_tchdwn_s_fx is corrupted, is replacing it as simple as hunting for that file on original disks?

thanks,

DL
 
WH,

I believe Rich is asking if you have the FS9 Sea Fury by Hanvey, Barry, and others. It's a freeware version, available (likely among other places) from Flightsim. He's not referring to a Flying Stations FS9 Sea Fury. There are some repaints hosted there for the aforementioned FS9 Fury, but they didn't do one for FS9 per se.

DL
 
WarHorse, The Fs9 Sea Fury is not a Flying Stations model, a search on Flightsim.com for Sea Fury will turn it up, I re downloaded it yesterday. It has a number of updates available.

There is none...from Flying Stations for FS9...that I am aware of.

"I would if I could, but I can't, so I won't" :jump:

:ernae:
--WH
 
Boy, am I confused :salute:

I thought this was a thread on "strange scraping sound on touchdown" which someone pointed to the Flying Stations Fury - which I love to have, but not until I get FSX (after I replace my computer) - but now we're talking about the freeware Fury by Hanvey, Barry, and others... :sleep:

Yes, I have the freeware Fury. It's in my "hangar", but I haven't flown it for some time.
:ernae:
--WH
 
WarHorse47, you were talking about a effect causing problems with sound or some such and deduced this effect caused the problem.
fx_tiremark_6.fx

You said

"I encountered this in FS9, and traced the source to the effects file.

Here are the first few lines of the offending fx file [fx_tiremark_6.fx].

[Library Effect]
Lifetime=5
Version=2.00

Sound=5
Sound Param=13

It's possible these days for a stock effect file to be overwritten and shared by several a/c."

That effect is installed by the Freeware Sea Fury !!! which I suspect is where you got it.
 
That effect is installed by the Freeware Sea Fury !!! which I suspect is where you got it.
Not sure where I got it. Lot of strange stuff going around these days. :icon_lol:

The issue I encountered was with the AlphaSim Typhoon. Every time I landed, I heard this crashing sound which I traced back to the effects file mentioned. It did not produce a scraping sound, but more of a hard bang when I touched the runway.

--WH
 
More or less what I just got when I tried it in FSX.

That effect is defiantly installed by the Freeware Sea Fury in Fs9.

Edited the effect file thus

//[Library Effect]
//Lifetime=5
//Version=2.00

//Sound=5
//Sound Param=13

[Library Effect]
Lifetime=5
Version=2.00

[Controller]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

Get no crashing/scrape sound but do get the tire marks on touchdown.
 
Just to make things clear (thought they were .... :kilroy:)

Yes, the thread is indeed about strange scraping (or other abnormal) sounds at touchdown.

No, the CAUSE is not the FSX Flying Stations Sea Fury.

But (at least in my case), the sound occurs when I fly the FSX Flying Stations Sea Fury. Hope we're all clear on the difference between A and B occuring at the same time, versus A causing B ....:kilroy:

So, obviously the issue lies "upstream" of the FSX Sea Fury's actual aircraft install. Someone mentioned checking out fx_tchdwn_s.fx. Here's the contents of mine, which is 3KB in size:

[Library Effect]
Lifetime=5
Version=2.00
Radius=-1
Priority=0
[Sound]
FileName=ai_touchdown2.wav
MinAttenuationDistance=60.00
Looping=FALSE
[Properties]
[Emitter.0]
Lifetime=0.50, 0.75
Delay=0.00, 0.00
Bounce=0.00
Rate=80.00, 100.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-1.00, 1.00
Y Particle Velocity=2.00, 5.00
Z Particle Velocity=-2.00, 2.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 2360.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.0]
Lifetime=1.00, 1.50
Type=19
X Scale=0.30, 0.60
Y Scale=0.30, 0.60
Z Scale=0.00, 0.00
X Scale Rate=0.70, 0.70
Y Scale Rate=0.70, 0.70
Z Scale Rate=0.00, 0.00
Drag=-1.00, -0.98
Color Rate=0.75, 0.90
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.01
Fade Out=0.50, 0.50
Rotation=-40.00, 40.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=224, 227, 228, 100
Color End=255, 255, 255, 0
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.00
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=10.00
Y Scale Goal=10.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
[Emitter.1]
Lifetime=0.10, 0.25
Delay=0.00, 0.00
Bounce=0.00
Rate=80.00, 100.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=-1.00, 1.00
Y Particle Velocity=1.00, 5.00
Z Particle Velocity=-2.00, 2.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Pitch=0.00, 0.00
Bank=0.00, 0.00
Heading=0.00, 0.00
[Particle.1]
Lifetime=1.00, 2.00
Type=19
X Scale=0.20, 0.40
Y Scale=0.20, 0.40
Z Scale=0.00, 0.00
X Scale Rate=0.50, 0.50
Y Scale Rate=0.50, 0.50
Z Scale Rate=0.00, 0.00
Drag=-1.00, -0.98
Color Rate=0.75, 0.95
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.01
Fade Out=0.50, 0.50
Rotation=-40.00, 40.00
Shade=1
Face=1, 1, 1
[ParticleAttributes.1]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=213, 215, 217, 100
Color End=239, 240, 241, 0
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.01
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=10.00
Y Scale Goal=10.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

So, thinking it may be pooched, I attempted to swap the existing fx_tchdwn_s.fx with a fresh one from the FSX DVDs. I've searched the two FSX DVDs ... this file doesn't appear to turn up.

So, if this might be the problem, I can't find a way to replace the file to determine that ... sigh.

DL
 
That is a duff file, this is what you should have.

No sound mentioned. ai_touchdown2.wav does not exist, make a new txt doc copy paste this into it, rename the new txt doc to


fx_tchdwn_s.fx that should give you a good file.


copy paste this =


[Library Effect]
Lifetime=5
Version=2.00

[Controller]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=0.10, 0.25
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=50.00, 50.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 2.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=0.50, 1.00
Type=19
X Scale=0.10, 0.20
Y Scale=0.10, 0.20
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.75, 0.90
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.10, 0.10
Fade Out=0.50, 0.50
Rotation=-20.00, 20.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=194, 192, 202, 50
Color End=200, 192, 202, 0
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.00
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.10, 0.25
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=50.00, 50.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 2.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.1]
Lifetime=0.50, 1.00
Type=19
X Scale=0.25, 0.35
Y Scale=0.25, 0.35
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.75, 0.95
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.20, 0.20
Fade Out=0.50, 0.50
Rotation=-10.00, 10.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=129, 134, 139, 50
Color End=129, 134, 139, 0
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.01
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.2]
Lifetime=0.10, 0.25
Delay=0.00, 0.00
Bounce=0.00
No Interpolate=1
Rate=50.00, 50.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 2.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.2]
Lifetime=0.50, 1.00
Type=19
X Scale=0.35, 0.45
Y Scale=0.35, 0.45
Z Scale=0.00, 0.00
X Scale Rate=0.00, 0.00
Y Scale Rate=0.00, 0.00
Z Scale Rate=0.00, 0.00
Drag=0.00, 0.00
Color Rate=0.75, 0.95
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00
Fade In=0.20, 0.20
Fade Out=0.50, 0.50
Rotation=-10.00, 10.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.2]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=129, 134, 139, 50
Color End=129, 134, 139, 0
Jitter Distance=0.00
Jitter Time=0.00
TempK=107.00
TempRate=0.01
uv1=0.00, 0.50
uv2=0.50, 1.00
X Scale Goal=0.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00
 
Hooray!

That worked. How bizarre, since that's a file I've never edited or touched prior this situation. How does it become "N/S" ... strange.

Thanks so very much Rich - I would never have even begun to know where to tinker!

DL

PS: Kind of related, but a bit OT ... hands up how many of you like the huge white billowy touchdown "smoke" that comes with so many stock (and sometimes addon) a/c? I find myself changing it everytime I see it. I have found the Alphasim Scimitar and F-105 have nice, subtle puffs of smoke that are far more (IMHO) realistic - and I add them in every single [effects] section. So the question is, is there a away to change that default ugly effect to one such as these? That way, if an a/c comes stock with nice effects, then FSX will enable those. But for any other, then the "new universal stock" effect will activate. Theoretically, then, you'd always have either a nice universal stock effect, or a likely nicer custom effect. Thoughts?
 
I did'nt tinker only opened my fx_tchdwn_s.fx with notepad and copy pasted it here.

You could also just copy the file from Fs2004 effects, you will never find it in the FSX install disc's but easy to find in the Fs2004 disc's.

I keep a backup of FSX everything just about.
 
DL you did'nt tinker with it

Hooray!

That worked. How bizarre, since that's a file I've never edited or touched prior this situation. How does it become "N/S" ... strange.

It was installed by some I suspect AI setup overwriting your copy, the people who do these addons are as far as I am concerned HACKERS who can mess up the sim when overwriting default effects. It could have been a replacement AI soundfile that went wrong but it should not have been using a default effect.

Someone who has no idea what they are doing will either reinstall out of hand, or try to fix and still end up doing a reinstall, a lot of work and time wasted.

I avoid auto installers and install to a dummy folder so I can see what there is.

Ranger75 is due credit he had the problem and fixed it, I never had the problem so knew nothing about it
 
Indeed Rich, wise words regarding the auto installers.

I don't like them, and since at least the last 4-5 years, have never once installed directly to an active FS9 or FSX install - always to a temp folder, and then manually copy over what I want. Gauges in particular, I'd rather keep with the a/c in question, and of course you can't know what's going in there if you auto-install. In this case, I must have somehow overwritten the stock file. It was dated 2006, mind you ... don't know. Anyway - glad it's cured.

Well, to you and Ranger - many thanks!

DL
 
Happy to hear it's all sorted out for you too D-L. Glad you brought the subject up! How and when the effects file got changed is unknown for me as well, but at least all is back to normal - until the next wacky FSX mystery surfaces!
 
Did a bit of Googling and found the source of the problem.

This turned up first = here

ftp://60.242.5.113/Flight Simulator...wn_effects_v2/Touchdown effects v2/Readme.txt



The download is here on Flightsim.com =


http://www.flightsim.com/vbfs/content.php?106-Search-Results&cm=LISTFILES


Modified touchdown effects for AI --- Version 2

This version updates the earlier files and makes the smoke

effect much less bulky.

These files change the default FSX tyre burn smoke effects,

making them less dark, more transparent and with a bit more

vortex swirl. I've also added tyre screech, which can be heard

if within 100 metres of a landing AI aircraft (assuming it has

been set to display this effect)

Make sure to backup your original fx files just in case you

don't like these.


INSTALLATION

1. Backup the fx_tchdwn.fx and fx_tchdwn_s.fx files in the

FSX>Effects folder

2. Copy the fx_tchdwn.fx and fx_tchdwn_s.fx with this package

into the FSX>Effects folder, overwiritng the existing ones.

3. Copy the ai_touchdown and ai_touchdown2 files into your

FSX>Sound folder.


Derek MacCarthy
derek.maccarthy@btinternet.com

So you have the author and one download location
 
they return ...

So I decided to install Thomas Ruth's FSX L-1011 and DC-10 for a bit of a change ... didn't touch the effects folder ... the scraping sound is now there again. Tried a couple of different soundsets, including the HJG RR set specifically for the L-1011.

Affected aircraft currently are

  • Aforementioned L-1011 and DC-10,
  • Maltby Trident and BAC-111
  • My HJG Convair 990

In all cases, I've got the proper soundsets recommended and/or provided by the developer.

Also installed, but not affected aircraft

  • Vistaliners 727 = ok
  • TinMouse 737-200 = ok

These are the only additions since I reported all ok a week or so ago.

Most bizarre.

DL
 
Check the Effects section of the affected aircraft for fx_tchdwn.fx it is another that was replaced the by the Ai effects install, that is probably the one causing it.

In the attachment zip is the three fx_tchdwn files find and replace all three in your FSX effects folder, as far as I can see fx_tchdwn_m.fx should be ok but you can change it anyway.



fx_tchdwn_s.fx as far as I can tell gives the smallest amount of smoke.

fx_tchdwn_m.fx is medium

fx_tchdwn.fx most smoke


so when you do your editing in the effects section all you are doing is changing the selection of those three.

Check your main FSX sound folder for these 2 sound files and delete them they are not default FSX sounds


ai_touchdown and ai_touchdown2 files

All the clues and answers are already in this thread !!!!!


View attachment 67797
 
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