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Strike fighters / CFS3

oldwheat

Charter Member
Strike fighters / CFS2

I am unfamiliar with the Strike fighters sim but I notice that a number of the add-ons for it are converted from CFS2 models. How difficult would it be to reverse engineer some of these back to CFS2? There seem to be a number of planes that could are presently unavailable in CFS2.
 
I am not sure, but I think that those models are not "converted" from CFS2, but the original Gmax (or whatever) file is adapted to Strike Fighters with a plugin. May you give us a link to those files?

Trasno
 
Nice idea OW.

With that link though, and as you say, most are from CFS2 models and there are only maybe one or two models that we don't have already?

Cheers

Shessi
 
Guys,

Once they are made into strikefighters aircraft, they can't be converted back to editable mesh. The program they use to compile there model(s) is 3dmax "Gmax's" bigger more sophisticated brother.

The site you have referenced is good guy he has used a few MS flightsim models to help populate the strike fighters world always with full permissions I'm sure you might hit Capum up about getting the mesh of the plane you might be looking for for cfs2, he maybe more then happy to share?

http://cplengineeringllc.com/SFP1/Skunworks2.html <<< strike fighters Capums skunkworks design team

http://forum.combatace.com/index.php?app=portal <<< combatace is the SOH of the strike fighters community
 
oldwheat, I am not at the office at the moment. What username did you use over there so I can check.

Now, we have a forum that is separate from the download site, both have slightly different access requirements.

A lot of models are CFS2/CFS3/FS2xxx FSDS or GMax source files that I obtained from the original developer. GMax sources can be ported with texture map but the animations have to be redone. You basically export the .x format file using a couple of middleware programs.

FSDS files take a bit more work, if I remember correct with the new FSDS3 you can export them in .x format and the texture maps are ported.

But you have to do a bit of massaging to port the source to work with the ThirdWire games. Animation, texture mapping, shader type, etc.

ThirdWire games need a LOD file and the exporter only works with 3DS Max.

Going the other way I am not sure what it takes since I haven't done it. 3DS Max does have an 3ds format exporter that I think you can import into GMax via a plugin.

But then you need to make the changes to work with the MS sims.
 
Just saw your reply. I use viejo there. I can logon to the forums but can't get into downloads. It looks as if I will just have to scrounge up source files if I want any of the more off-the-wall stuff. thanks!
 
If you look at the Board and File Policies section, you will see the requirements to request access to the file website.

The Forum and the file website are independent of each other, with different registration requirements.
 
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