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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Stuka!

The siren does work in vc mode in FsX but as it's under Wind Sound it is only available in the cockpit. I wouldn't have thought it would be too difficult to use a gauge referencing deployment of the speed brakes to have the sound in spot view.
It would appear that the rear of the main bomb is missing or transparent?

However it is nice to have a native Ju87 in FsX.

stukafsx-1.jpg
 
While I don't have the product, there is no reason why you can't have the internal wind/whine-sound on the outside as well. You will need to have two entries like this in the sound.cfg file:

Interior:

[WIND_SOUND]
filename=
flags=0
viewpoint=1
(various parameters)
link=WIND_SOUND.1

Exterior:

[WIND_SOUND.1]
filename=
flags=0
viewpoint=2
(various parameters)
 
If my explanation above doesn't help, if someone can post the wind sound entry from within the sound.cfg file, I'll provide the slight modification and second entry needed to make it heard from the outside as well.
 
If my explanation above doesn't help, if someone can post the wind sound entry from within the sound.cfg file, I'll provide the slight modification and second entry needed to make it heard from the outside as well.

I'll do that tonight when I get home from work, if no one else can before me!
 
If my explanation above doesn't help, if someone can post the wind sound entry from within the sound.cfg file, I'll provide the slight modification and second entry needed to make it heard from the outside as well.

Thanks John...

// Wind Sounds ________________________________________________________________
[wind_sound]
filename=dive
minimum_volume=4500
maximum_volume=9500
minimum_rate=0.60
maximum_rate=0.90
minimum_speed=200.0
maximum_speed=520.0
 
Thank you Roger...for everyone who wants to add the siren to the exterior, put these two entries into the sound.cfg file, replacing the currently existing wind_sound entry:

[wind_sound]
filename=dive
flags=0
viewpoint=1
rparams=200.000000,1.000000,520.000000,2.500000
vparams=200.000000,0.000000,520.000000,100.000000
minimum_volume=4500
maximum_volume=9500
minimum_rate=0.60
maximum_rate=0.90
minimum_speed=200.0
maximum_speed=520.0
link=wind_sound.1

[wind_sound.1]
filename=dive
flags=0
viewpoint=2
rparams=200.000000,1.000000,520.000000,2.500000
vparams=200.000000,0.000000,520.000000,100.000000

This is very simply written, so feel free to make refinements if you deem them necessary, such as to the "r-rate" params and "v-volume" params.

In the lines that read 200.000000,1.000000,520.000000,2.500000 - this means that at 200 mph, the rate will be exactly what it is in the stock sound file, and 520 mph, the rate of the sound file will be multiplied by 2.5 times. These figures control the pitch of the sound you hear, so it will start out normal, and get ever so higher in pitch as you approach 520 mph.

In the lines that read 200.000000,0.000000,520.000000,100.000000 - this means that up to 200 mph, the volume of the sound will be 0, and by the time you reach 520 mph, the sound volume will be what I believe indicates 100% by that figure.
 
Thank you Roger...for everyone who wants to add the siren to the exterior, put these two entries into the sound.cfg file, replacing the currently existing wind_sound entry:

[wind_sound]
filename=dive
flags=0
viewpoint=1
rparams=200.000000,1.000000,520.000000,2.500000
vparams=200.000000,0.000000,520.000000,100.000000
minimum_volume=4500
maximum_volume=9500
minimum_rate=0.60
maximum_rate=0.90
minimum_speed=200.0
maximum_speed=520.0
link=wind_sound.1

[wind_sound.1]
filename=dive
flags=0
viewpoint=2
rparams=200.000000,1.000000,520.000000,2.500000
vparams=200.000000,0.000000,520.000000,100.000000

This is very simply written, so feel free to make refinements if you deem them necessary, such as to the "r-rate" params and "v-volume" params.

In the lines that read 200.000000,1.000000,520.000000,2.500000 - this means that at 200 mph, the rate will be exactly what it is in the stock sound file, and 520 mph, the rate of the sound file will be multiplied by 2.5 times. These figures control the pitch of the sound you hear, so it will start out normal, and get ever so higher in pitch as you approach 520 mph.

In the lines that read 200.000000,0.000000,520.000000,100.000000 - this means that up to 200 mph, the volume of the sound will be 0, and by the time you reach 520 mph, the sound volume will be what I believe indicates 100% by that figure.


Works a treat John!

Many thanks:ernae:
 
That's great to hear! I was rather fearful that due to a lack of responses, it wasn't working out. :)

I tested it on an airplane that I do have before I posted - I found out a while back, that you have to have rparams and vparams in place, in order for the interior/exterior combination to work. Both the rate and volume parameters can be forever tuned, added onto, to make it just as you want it for a particular plane - for instance, you can create a sound-arc of sorts, through adding various airspeeds and the volumes/rates you want at those speeds.
 
Ashtonising release that makes me honestly curious:
What is it that makes you lay down your hard earned for this particular rendition of an aero plane?
Don't get me wrong, I really want to know what rings your bell with this one !?
 
Ashtonising release that makes me honestly curious:
What is it that makes you lay down your hard earned for this particular rendition of an aero plane?
Don't get me wrong, I really want to know what rings your bell with this one !?

I know exactly what you mean.

I really can't see what's going on here. Someone spiked the punch?
 
Ashtonising release that makes me honestly curious:
What is it that makes you lay down your hard earned for this particular rendition of an aero plane?
Don't get me wrong, I really want to know what rings your bell with this one !?

Well Mathias until you make one, it's the only native Stuka out there and I've always had a soft spot for the 87 ever since my Dad told me what it was like to be dive-bombed by them at Tobruk!
 
Ashtonising release that makes me honestly curious:
What is it that makes you lay down your hard earned for this particular rendition of an aero plane?
Don't get me wrong, I really want to know what rings your bell with this one !?


I don't understand it either, why would anybody pay money for this? I am a huge fan of WWII aircraft and would love a Ju87 in FSX, but this isn't it.
 
I don't understand it either, why would anybody pay money for this? I am a huge fan of WWII aircraft and would love a Ju87 in FSX, but this isn't it.

Well I'm with Roger on this I'm sick of waiting for a native Stuka, so this came up for 24 quid including a Hurricaine so I snapped it up and yeah it isn't perfect by any standard of the word, but it is fun to fly and its all we've got in FSX at present and as My grandfather was also on the recieveing end of one in 1940, it's nice to have one in my collection!
 
Call me gullible I spose. But curiosity brings me to this question. Compared to the Alphasim Ju87 Stuka (fs2004)..how does it compare? Has anyone tried them both to see?

I've got the freeware Hurricanes by Robert Sanderson for FS2004 and I'm very pleased with them. And I'm tempted to buy the Stuka vs Hurricane, if in fact it's modeled by the same person. Is it?
 
Call me gullible I spose. But curiosity brings me to this question. Compared to the Alphasim Ju87 Stuka (fs2004)..how does it compare? Has anyone tried them both to see?

I've got the freeware Hurricanes by Robert Sanderson for FS2004 and I'm very pleased with them. And I'm tempted to buy the Stuka vs Hurricane, if in fact it's modeled by the same person. Is it?

I think its worth the moeny but I never had Alphasim's JU87 sorry!
 
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