Sweet FX

Btw, I just googled the specs on your card, it supports up to Shader model 5.0, so you should be good there.

Try this, copy and save your settings.text file somewhere. Try putting in my settings folder that I will included here. Give this a try and let me know.

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Will do, need to bag some z's and then review for a final in the morning. After that we'll put everything back in the FS and then swap documents just like you said.:salute:
 
Well, Rob - I put in your settings and have to report the result is AWESOME. Never had clarity like this in the sim before. Aircraft texture detail is CRYSTALLINE.

I took the P-boat for a little spin from Travis AFB (home port), then from Denmark. Here are some screenies:

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The first two shots show the bird at Travis, and over the Sierras near Lake Tahoe. I had excellent distance resolution for the scenery; everything else, like building colors, etc seems to be OK. The inst panels show it's a lilttle difficult to read the panel lettering. I wasn't sure what was causing this (contrast or brightness). The chromate green on the FE's panel is a bit intense, plus the mixture/prop levers in the PBY cockpit aren't quite the right shade of red/blue. Based on these photos, I wanted to try something a little shinier because I thought that might make the problem clearer. Here we are w/an F-104 at Howard AFB, Panama:

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I love the shine on this bird! Only problem is it's a little bit TOO shiny - on the opposite pole, the vegetation below the aircraft is so dark it's almost black. This looks like a contrast problem, I think. BTW the clouds in the background are Pablo Diaz's work. If you can't see any of the details in the clouds (and I've got everything maxed out on the sim, and in the video card settings to get rid of the "ziggies") I think we're a little too bright maybe. Suggestions?

If you get me started with a rudimentary understanding of the settings I think I can figure it out from there and not be too much of a burden. For sure I want to thank you for providing the info and settings you have, they've made a TREMENDOUS difference.
 
Looks great folks!

I have not been able to find a 'happy medium' with the settings either. When you get the metal planes looking good, the scenery is too dark, and then when you switch to a painted plane, thats too dark as well. I have created 2 different settings.text files. One for bare metal aircraft, and one for painted. It's a pain to remember to switch them, but it's all I can do until I can find a setting in the middle, lol.

Just like you, I am very pleased with at least the clarity difference.
 
Sat down this afternoon with an AT-29A from USAF AACS and went for a LONG hop over various terrain to fine-tune the settings. I can now say I am thoroughly pleased with this add-on. I was able to achieve what is for me a quite acceptable balance between the shine on bare metal and ground detail involving trees and forests. Here's a screenie to show the end result:

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I know it's a cloudy sky but the breaks in the clouds disclosed a very clear landscape for quite a long ways beneath the aircraft. It was a meandering flight through a lot of cloud from Travis AFB to Boeing Field in Seattle. Wanted to check on FPS hits with the new clouds and setup. The heavy cloud cover did NOT affect the frame rate with this setup, which is something that normally happened before. Even when letting down into the famously cloudy/foggy winter night around Seattle, the fog effect was totally different from what I've been experiencing. Another thing I've noted is the ground detail in built-up areas is much more detailed with my settings. In addition, approach lights and the VASI/PAPI show up much farther away and in greater detail as well. I have a wave effect in the water in my sim and even that is more detailed now, you can even see a little "curl" to the waves. I've got my frame rate frozen at 30FPS to free up a little system resource to be used elsewhere, but I was running it at "unlimited" for a little whille during the setup to check on frame rate hit and noted every now and then the FPS went up to 105!

One last thing - I still got the "D3D9.dll" disable message during startup, but after getting into the sim and going to SweetFX settings I noted there was a section in the settings file that related to "useDPX1." that was checked "0." I changed it to "1" as I noted it had to do with FX9 effects, and on the off-chance this was what was keeping the D3D9.dll from being accepted. We'll see on the next startup.

Thank you Rob for this most useful accessory!!
 
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