BINGO. . .water rudder! Didn't think about that one. Thanks Randy. Got it mapped on the joystick now.Ed,
Control/W works in FSX.
RD
Ok, here's my report:
I was able to reinstall (actually I just dragged it off the DVD and dropped it into it's proper folder in P3D).
1) No texture problems that I can see (no Canopy Transparency problem).
2) The VC is Non-Functional (animations work but nothing is clickable)
3) You will not have any major systems functionality beyond the norm (landing gears retract, Canopy goes up and down, Flaps extend and retract and speed brake works).
4) trying to start the engines with the startup panel is futile. It relied heavily on all systems functioning and they no longer do (so don't bother using it beyond being sure that the battery switch/pitot heat is on and the Nav/Beacon lights work)
5) I have auto engine start mapped to a button on my joystick. . .it took holding it down for over a minute before the engines kicked in. . .give them time to start. . .they will eventually.
6) The attenuators remain extended (there is a keystroke that will retract them but I can't remember what it is right now). Also, they are non-functional within the flight envelope. . .in other words they look cool, but that's about it.
7) Some gauges work, but most don't
There was talk last fall by one of the developers that he would be willing to move it forward for at least a native FSX model. . .nothing has been said since that time (don't look for it to happen)
There is also at least one developer who was supposedly working on either just a T-37 or both the T-37 and A-37. . .again, don't hold your breath it will be years before we see anything like that. . .if at all.
I'm curious. . .what problem are you having with the textures?Well, I do have the texture problem. Weird! Maybe your version is a later one than mine?
Johan
It's "DXTbmp". . . .for the canopy, what you can do once you get that program and open it is to load t37_parts_T.bmp. That's the texture that holds the canopy glass. To the right side of the program you'll see a small window with the alpha channel displayed. There are several icons under that window, the fourth one (a folder with an arrow) will let you save the alpha channel to a location. Save it to your desktop. That way, when you load one of your textures that has that problem you can use the first icon (folder with an arrow) to load the saved alpha. Then you just save the texture and the alpha is applied. Hope that makes sense.What is the name of that tool to change the alpha's again? By Martin Wright if my memory serves me right!
I guess I'll be able to see which files need to be changed right?
Johan
No I didn't redo the textures, unless saving them as 32bit increased the size some. I agree about P3D handling these port-overs better. A shame the clickability is lost, but the frame rates are better than I ever expected.Ed, just out of interest: did you redo the textures? They are A LOT bigger than the originals that I have!
But one thing: it appears to me that P3D handles portovers a lot better than FSX.
Models like this one, or the AMX used to bring FSX to its knees. These give me a constant 50 FPS. (locked to 60 FPS in Nvidia Inspector)
And thanks for the hint on the Dragonfly! I'll give that a try! Are there USAF Vietnam A-37 skins available for this gem that you know of?
Johan
And here she is!
Thanks Randy and Falcon409 for making this beauty work again!
Johan