Thanks Ryan. Yes, I will update the comps. They will be a bit crude compared with yours, like I will probably use just one yellow color for the non-metallic areas, rather than subtle gradations of yellow like you do. I will take a look at XNConvert. I don't do this often and don't have a good workflow for it. Photoshop is my preferred tool but it is finicky when it comes to png converted from dds. Gimp and paint.net are both better for working with png/dds but paint.net lacks a polygon select tool, which is really needed to trace the markings from the texture layer to the comp layer, and Gimp has such a terrible UI that it is just miserable all around unless you work with it often. But I will take a shot at it and if it comes out decently at all, I will shoot you the files for you to consider in a future update if you feel like it. The Bluenose RCAF scheme in particular is the one I always fly in P3D, and can't live without in the MSFS version.