Tactical Display

You can make all kinds of changes to the HUD gauges through the ViewUI.xml file in this file
C:\Users\yourname\AppData\Roaming\Microsoft\yourCFS3install\ViewUI.xml

Look for this line:
<TacticalDisplay BGIMage="tactical_display.dds" BGPos="0 0" BGSize="128 128" BGScale="1.2" BackColor="0x1f0000FF" Mode="0"/>

The BGScale entry alters the scale of the original file size (in this case 1.2 x 128)
 
Yes but you must change this line :
<TacticalDisplayMetric BGIMage="tactical_display.dds" BGPos="0 0" BGSize="128 128" BGScale="1.2" BackColor="0x1f0000FF" Mode="0"/>
 
Yes but you must change this line :
<TacticalDisplayMetric BGIMage="tactical_display.dds" BGPos="0 0" BGSize="128 128" BGScale="1.2" BackColor="0x1f0000FF" Mode="0"/>
I understand, but do you increase the numbers or decrease the numbers to reduce the size and scale?Also , can you change the shape of the display from a circle to say an ellipse and stretch it vertically and horizontally too? Thanks for any help.
 
IIRC the BGSize entry is the size of the original background texture file, in this case 128x128 pixels. The BGScale entry multiplies those dimensions with the number entered. So a scale factor smaller than 1 reduces the displayed size of the Tactical Display, a higher number will enlarge it on your screen. Don't be afraid to experiment a bit.

Since CFS3 requires textures to be a power of two (64x64, 128x128, 256x256 etc.), and the scale factor affects both height and width, I can't see how it would be possible to stretch the Display in one dimension. However, if you want, you could create a new background texture with a different visible area: The current Display has a circular visible area, but if you'd change that to something else, you might get what you want. You would need to create a new tactical_display.dds which includes an alpha layer that masks the area you wish to be visible.
 
Thanks. Appreciate it. I'm not sure if I'll try it out or or just keep using the existing Tactical Display and just move it and resize it like Frosty explained.d
 
IIRC the BGSize entry is the size of the original background texture file, in this case 128x128 pixels. The BGScale entry multiplies those dimensions with the number entered. So a scale factor smaller than 1 reduces the displayed size of the Tactical Display, a higher number will enlarge it on your screen. Don't be afraid to experiment a bit.

Since CFS3 requires textures to be a power of two (64x64, 128x128, 256x256 etc.), and the scale factor affects both height and width, I can't see how it would be possible to stretch the Display in one dimension. However, if you want, you could create a new background texture with a different visible area: The current Display has a circular visible area, but if you'd change that to something else, you might get what you want. You would need to create a new tactical_display.dds which includes an alpha layer that masks the area you wish to be visible.
Thank you. I'll certainly try to resize it as you explained and move it. Shouldn't be too difficult.
Changing the display shape is kind of out of my league. In CFS2, you can't change the rectangular shape from a square to say a circle or eclipse but you can make it smaller and change the type of rectangle from a square to a different type of rectangle if that makes any sense.
 
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