Not from my point of view, it's the main sim, it runs fine on my old rig at high settings.
Michael
You are one of the lucky ones, lol.. I had never seen it run really smooth. Most of it was turned off (zero slider settings here and there) for it to be flyable, (such as AI traffic, water effects, thick weather, autogen, etc).
Please, correct me if I am wrong, but at the very minimal, if you have a working source for an FS9 aircraft, assigning new material settings, reworking the animations and the big one, new gauge work (XML?) and you can get the FS9 model working as an FSX native?
Michael
Yep, very easy on that point, but code for animations and effects is quite 'sophisticated'. (difficult for guys like me.. arrgh

)..
I think that one of the strong points of this site, is that we have a very vibrant FSX discussion at most times and I know (for myself) that we try hard to bring out the news on the latest addons, tweaks and fixes to try and help users have a good experience so they don't get brainwashed by the FSX bashers.
Michael
I humbly apologise if I seem like a FSX basher. I do not feel that I am. There are aspects of it I really love. Its ability to render in real time is amazing. The planes look like renderings from 3DS Max, the plexi, chrome are amazing... And the new planes (Maule, Goose, Airbus, etc) are flipping awesome. The terrain texture though, to me, (desert everywhere) is to me a bit... well.. enough said.
Personally I look at embracing FSX as preparing for the next version since FS9 addons will be history and not even an option from my understanding.
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Regards, Michael
eeeks.. That is what scares me. Is 'vista' also a 'temporary' OS until MS makes a good OS? Are we taking 1 to 1 1/2 years to learn a new sim platform, and in 3 to 4 years, its all changed again, and will require 'another' year or more to learn? If that is the case... well.. 'eeeks' sums up my thoughts.
If there was a directional flow, 'continuity'... for instance... If we keep changing gauge code, we will have to keep relearning.
Having to restart the learning curve each time I think is a bit hard on people.
One of the cool, successful things of iPod Touch and iPhone is the many 'Apps' you can get for them. Perhaps a couple thousand by now. Its easy to design for. Everyone is making them. So now, to get 'Apps', you need an iPhone or iPod Touch. Its just like this with FS. So many planes and scenery available, so you have to get FS to get all these cool planes... (* note below).
If Apple suddenly made it very difficult to make Apps, changing codes, changing graphics formats, having to flip things, get new graphics programs, new code compilers, new this, new that, then all those guys that made Apps originally would disappear except for the hard core dudes with investments in this.. (no longer fun, type of thing).
Then the 'platform' (like iPod Touch, iPhone) would lose interest because the new more sophisticated platform was so sophisticated, that people (devs) left it.
Now... I am not bashing... I am not putting down FSX. Its great for devs after you learn how it works.. I am saying, it runs slow on alot of machines and its difficult to make 'planes' for, (animation codes, materials).
Not bashing.... hey! who threw that! hey... (ducks... )
*note... I have people that find my planes on searches in the internet. They want the plane, but dont know about FS. Totally new to them. So I tell them to go purchase FSX or FS2004 at a local store, and then obtain the plane, and they are good to go.
Sometimes the Apps sell the iPhones and iPods.. Sometimes the planes and scenery sell the Sim Platform. The more planes and scenery, the more need for the platform...
Bill