UncleTgt
SOH-CM-2025
I thought it would be better to start a separate thread to record progress on revising Maskrider's Marianas Islands back to a summer 1944 status.
Progress so far:
I've removed the US Base bgls. I moved the LOD 9 mesh into a separate layer, as I'd like to find a way to use this scenery without deactivating Rhumbas mesh.
I found I had to make new watermasks & VTP excludes to eliminate some "ghost" islets & shorelines that were showing up. Whilst I was doing this I created some waterclass bgls that better match the new landmass locations.
Then I hand-flew around the inhabited islands & checked for sloping water near the shores, creating some local A16N flattens wherever I came across them.
At the moment I'm still using the existing road networks, but have changed their appearance by renaming some texture bitmaps & placing them in the MR_Marianas/texture folder.
So here's Saipan...


Progress so far:
I've removed the US Base bgls. I moved the LOD 9 mesh into a separate layer, as I'd like to find a way to use this scenery without deactivating Rhumbas mesh.
I found I had to make new watermasks & VTP excludes to eliminate some "ghost" islets & shorelines that were showing up. Whilst I was doing this I created some waterclass bgls that better match the new landmass locations.
Then I hand-flew around the inhabited islands & checked for sloping water near the shores, creating some local A16N flattens wherever I came across them.
At the moment I'm still using the existing road networks, but have changed their appearance by renaming some texture bitmaps & placing them in the MR_Marianas/texture folder.
So here's Saipan...

