Well, I had seen some interest a long time ago about Tangier Island, one of those forgotten small airports and now that I have an interest in photoimagery for ground textures I figured I'd give it a shot. The texture was easy to set up and drop in place, but the problem has become, how to get rid of the default Island. I found some info which said basically cover the area with a hydro-poly. . .draw another poly around the new Island shoreline, set that as a "hole", click on the hydro-poly as the parent-poly and presto. . .you've covered the old island with water and replaced it with the new photoreal image which basically fills the "hole" you made. . . .wellllll. . .no. lol
I've done everything just as I've done for all the other photoreal airports in that I drew a land mask and saved it. . .did a water mask and saved it, went back into SBuilderX, made the "map" active and clicked on compile, which takes the photo image and combines it with the land mask and water mask to produce an Island. Now none of that is working like it did for the other 16 airports I've done this way. . . .who knew? lol, lol
Film at 11, lol
I've done everything just as I've done for all the other photoreal airports in that I drew a land mask and saved it. . .did a water mask and saved it, went back into SBuilderX, made the "map" active and clicked on compile, which takes the photo image and combines it with the land mask and water mask to produce an Island. Now none of that is working like it did for the other 16 airports I've done this way. . . .who knew? lol, lol
Film at 11, lol