Taxiing in QC
By the way, the video I uploaded is in QC mode - I see from the Scampton thread that getting stuff to appear in QC mode was problematic.
What I've found in both QC and campaign mode is that airbase vehicles do not always appear straight away and trundle around the roads set up in the airbase facility.xml. Sometimes you have to take off and fly a bit before the ground spawns appear.
So I've set up the b26 as a vehicle, added a new road to the airbase_dual_1.xml, added an entry for the b26 as a vehicle to the airbase xml, but no speed entry. The b26 as a vehicle has a default moving speed which I think is used when the "vehicle" spawns on its own road on the airbase.
I took off in the p51b on a QC flight and it wasn't until my landing approach that I noticed the medium bomber trundling around the airbase!
I am using Richard Eikland's Mission and Facility Editor to make the new paths in the airbase facility file. It works a treat on a 34" WQHD screen - there is ability to expand the crowded airbase to a useful scale where it is possible to fit in the features to be added. I think the best place for the new path is actually around one of the runways - probably the "notakeoff" one!
The hardest thing will be to position the propblur effect.