Taxiing Aircraft

Ah my bad, I think you are right, Mixxer. I thought the issue was spawning aircraft taking off on the runway in front of you. Ie takeoff spawns. But you are talking about general air.spawns. If the unwanted spawns are enemy air spawns near your airbase, you can add Flags="enemy" to the first waypoint line in the spawn xml file. In stock enemy air spawns triggered by the air.spawns file, they tend to add that Flag. But others (including me) have a sneaky habit of removing the flag from some enemy spawns just to keep you on your toes.....
Yep I do the same thing with my own air spawn set, just so you can never relax. :very_drunk:
 
One little hitch

Given the other thread on spawning issues, it has shed some light on why taxiing aircraft as vehicles sometimes do not appear at an airbase. The trouble is, the nationality is assigned to the airbase on a random basis in campaign mode. So if the taxiing aircraft is assigned a British nationality for example, and the airbase is assigned a US nationality for the campaign mission, then the taxiing aircraft will not be used. fixed or parked vehicles called for by the facility will appear regardless of the nationality assigned to the airbase, but moving vehicles will not.

IIRC Clive also reports patchy results for getting taxiing aircraft to appear.

Here is an extract from the MAW guide posted on the spawning issues thread:

"For example, at an airbase, facility spawns are responsible for generating all the parked aircraft, the A/A guns, the cars and trucks that move around the service roads and so on.
There's are a couple of important rules to keep in mind about facilities which affect their spawns. The primary rule is facilities are assigned a random nationality from the appropriate Alliance based on the player's flight...."
 
Sopwith's Guide to using the Alpha Channel to Mask Objects

Back to one of the main issues in this thread. It took me ages to work out how to mask an object in the texture sheet for an aircraft. Last night when rummaging around in my toolbox I found an excellent guide to alpha masking, as it is called. I wish I had found it ages ago! Perfect for doing this work and may encourage me to do a few more taxiing aircraft for airbases - getting rid of those stationary props if they are shown on the texture sheet.

I've uploaded the link to the guide in the Knowledgebase sticky. Unfortunately the author of the guide, Sopwith Camel, does not show up in the private messaging address list.
 
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