Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
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Kelti,
Be sure you are testing on the Daedalus A-8 model, not the original Akemi model like you show in the pictures. There are differences in the VC view and the prop spinner etc. You won't want to get it perfect and then find it does not work right with the Daedalus model.


Why thank you Kelti. I spent many, many hours working on the flight model to get it where it is now. It's great to get your feedback on it.
That's good about the prop. I did not work on every part of the upgrade and wanted for you to be sure there wasn't a Gremlin lurking in there somewhere.The prop is looking pretty good I think. Will you release it soon?
Captain Kurt said:Regarding ChrisN's FW190 skins, he has done some nice work so I can see why you want to keep it. We even chose a couple of the same subjects although I wasn't aware of it at the time. As I said before about 95% of the texture mapping is the same but it is a little more than just the new FW190-05 bitmap.
To start with you should only use the FW190-01 and FW190-02 bitmaps from ChrisN's textures.
Captain Kurt said:The Daedalus Fw190-03 bitmap alpha's out the original pilot and adds the cockpit detail that matches the Daedalus cockpit panel....
Captain Kurt said:The Daedalus FW190-04 bitmap needs to be used to work with all the Daedalus FW190 props. The -04 bitmap from the ChrisN paints for the A-5, A-6, and F-2 will not work with the Daedalus prop when the engine is running...
Captain Kurt said:There are some small differences that you would need to fix to get the Fw190-01 and FW190-02 bitmap fully useable too.
To use ChrisN's A-7/R2, A-8 and A-8/R2 skins you would need to match the color of the outer upper wing cannon fairings and pitot to the wing colors. These are on the FW190-05 bitmap. The FW190-02 bitmap has cockpit details that will not match the rest of the Daedalus cockpit unless you wanted to cut and paste the Daedalus details into the ChrisN texture.
The prop spinner mapping on the A-5, A-6 and F-2 models is different. If ChrisN's spinner is a solid color, no problem. But if it has a spiral or quarter section the lines will not match up. You would need to repaint the spinner, or you could always copy and paste a Daedalus spinner texture into the ChrisN skin. If you are going that far you may want to copy and paste in the correct wheel hubs too.
There might be something else I am missing right now but I think that's all of it.



Stunning, outstanding, magnificent, jaw-dropping, splendid, stupendous, wonderful, marvellous, fantastic...how's this for a show off of synonyms, describing the feeling I had when I saw all of the Mizoguchi-Dedalus FW190A's were released?
A big
BRAVO!!!!AND A HUGE THANK YOU!
TO THE DEDALUS TEAM
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KH![]()