Technique for simulating a collimated HUD: can it be made public?
This question comes out of the Razbam A-7 thread. See http://www.sim-outhouse.com/sohforums/showthread.php?t=41219&p=470934&viewfull=1#post470934 for a description of the situation, followed by comments and suggestions.
To my knowledge, there are at least six products now with collimated HUDs or gunsights. Is the technique for this licensed from someone? If it is, there's nothing more to say. But if it's not, is there someone who would be willing to describe the basic elements? Obviously, this would help Razbam with their next product, but it might help freeware modelers too.
In case anyone's wondering, I'm not a developer or a modeler of anything. I'm not connected with Razbam either, except in the ordinary way of liking their A-7.
This question comes out of the Razbam A-7 thread. See http://www.sim-outhouse.com/sohforums/showthread.php?t=41219&p=470934&viewfull=1#post470934 for a description of the situation, followed by comments and suggestions.
To my knowledge, there are at least six products now with collimated HUDs or gunsights. Is the technique for this licensed from someone? If it is, there's nothing more to say. But if it's not, is there someone who would be willing to describe the basic elements? Obviously, this would help Razbam with their next product, but it might help freeware modelers too.
In case anyone's wondering, I'm not a developer or a modeler of anything. I'm not connected with Razbam either, except in the ordinary way of liking their A-7.