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Tempest Mk. VI project

BoeingvsAirbusNKL

Charter Member
Hi guys! Long time no talk.

I have a project that i have done successfully except that it won't fly

I'll add the config in the next post. I can't put the air file in a post, so anyone can make a new air file.

If anyone works on it and releases a final version of it, please give me credit for conversion to CFS2.
 
[WEIGHT_AND_BALANCE]
max_gross_weight=12500
empty_weight=9742


reference_datum_position=3.5, 0, 0
empty_weight_CG_position=0, 0, 0
CG_forward_limit=0
CG_aft_limit=1


empty_weight_pitch_MOI=12162
empty_weight_roll_MOI=8175
empty_weight_yaw_MOI=18675
empty_weight_coupled_MOI=0


[flight_tuning]
cruise_lift_scalar = 1.0
parasite_drag_scalar = 1.0
induced_drag_scalar = 1.0
elevator_effectiveness = 1.0
aileron_effectiveness = 1.0
rudder_effectiveness = 1.0
pitch_stability = 1.0
roll_stability = 1.0
yaw_stability = 1.0
elevator_trim_effectiveness = 1.0
aileron_trim_effectiveness = 1.0
rudder_trim_effectiveness = 1.0


[GeneralEngineData]
engine_type=0
Engine.0=3.5, 0, 0
fuel_flow_scalar=1
min_throttle_limit=0.000000


[piston_engine]
power_scalar=1
cylinder_displacement=136.3
compression_ratio=7.2
number_of_cylinders=24
max_rated_rpm=2700
max_rated_hp=2520
fuel_metering_type=0
cooling_type=0
normalized_starter_torque=0.033
turbocharged=1
max_design_mp=49.26
min_design_mp=9
critical_altitude=17500
emergency_boost_type=0
emergency_boost_mp_offset=0
emergency_boost_gain_offset=0
fuel_air_auto_mixture=0
auto_ignition=0
max_rpm_mechanical_efficiency_scalar=1
idle_rpm_mechanical_efficiency_scalar=1
max_rpm_friction_scalar=1
idle_rpm_friction_scalar=1
emergency_boost_duration=360


[propeller]
thrust_scalar=1
propeller_type=0
propeller_diameter=12
propeller_blades=5
propeller_moi=56.4
beta_max=65
beta_min=15
min_gov_rpm=405
prop_tc=0.01
gear_reduction_ratio=2.273
fixed_pitch_beta=30
low_speed_theory_limit=80
prop_sync_available=0
prop_deice_available=0
prop_feathering_available=0
prop_auto_feathering_available=0
min_rpm_for_feather=700
beta_feather=88.5
power_absorbed_cf=0.9
defeathering_accumulators_available=0
prop_reverse_available=0
minimum_on_ground_beta=1
minimum_reverse_beta=-14
rotation=-1


[contact_points]
max_number_of_points=7
point.0=1, -18.04462, 0, -4.65, 1574.8032, 0, 0.579323, 20, 1.001016, 2.5, 0.461656, 3, 3, 0, 0, 0
point.1=1, 3.25, -5.282152, -8.56, 2165.3544, 1, 3.152887, 0, 0.675313, 2.5, 0.68808, 5, 6, 2, 0, 0
point.2=1, 3.25, 5.282152, -8.56, 2165.3544, 2, 3.152887, 0, 0.675313, 2.5, 0.68808, 4, 5.5, 3, 0, 0
point.3=2, 0, -20, -1.25, 1181.1024, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.4=2, 0, 20, -1.25, 1181.1024, 0, 0, 0, 0, 0, 0, 0, 0, 6
point.5=2, -20.25, 0, -1.666667, 1181.1024, 0, 0, 0, 0, 0, 0, 0, 0, 9
point.6=2, 2.416667, 0, -2.083333, 1181.1024, 0, 0, 0, 0, 0, 0, 0, 0, 4


static_pitch=13.5
static_cg_height=6.5
tailwheel_lock=1
gear_system_type=1


[Views]
eyepoint=-4.95,0.0,3.323


[flaps.0] //Trailing Edge Flaps
type=1
span-outboard=0.5
extending-time=5
flaps-position.0=0
flaps-position.1=20, 165
flaps-position.2=40, 158
flaps-position.3=60, 151
flaps-position.4=80, 144
damaging-speed=165
blowout-speed=179
system_type=1
lift_scalar=1
drag_scalar=1
pitch_scalar=1


that's the config.
 
Reply...

Boeing,

Sc7500 sent me a new model file, as well as a new aircraft.cfg, a new .airfile, and a new .dp file for this project. I included it in the package and put it back in the library. Give it a try and see if you like it, if you do, please take a screen shot and a readme file, and we can finalize the package and take it off of "beta" status.
 
May I suggest we remove the sound files to make the package a little lighter to download.

Just about to take her for a spin! :icon_lol:

Further to having a flight:

- The Airfile is a bit hot for my liking. (I have little idea of how the real thing flew and I know she was a hot rod, but she was just a little too easy to throw around)
- Frame rates are not the best in the world (Like most conversions). But with a group of three external view zoomed in close with rain and clouds she got pretty reasonable Frame Rates on my mid range system
- For some reason, the first time I selected the 'Rockets long pylons' option CFS2 crashed to desktop. However the second time I tried it was fine. Was probably my system rather than the plane
- The drop tanks do not work


Result: She has a place in my hangar!


View attachment 51427
 
Reply...

May I suggest we remove the sound files to make the package a little lighter to download.

Just about to take her for a spin! :icon_lol:

Further to having a flight:

- The Airfile is a bit hot for my liking. (I have little idea of how the real thing flew and I know she was a hot rod, but she was just a little too easy to throw around)

- For some reason, the first time I selected the 'Rockets long pylons' option CFS2 crashed to desktop. However the second time I tried it was fine. Was probably my system rather than the plane.

- The drop tanks do not work

Good morning,

BoeingVsAirbus and Ian,

I have made a Beta - Version II of the package: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=4832

The reasons for this is that there still appear to be some issues with the aircraft (especially the .dp) that can be worked out before we finalize it; the credits and description still have to be written, and if Kelti can throw in some prop textures, that can be added to the package as well.

Ian - I took the liberty of using your screen shot for the download; I hope that is okay. Also, I aliased the sound in all three folders to the stock P38F_Lightning to save space, it cut the down the package to 21MB.
 
Reply...

Good afternoon,

I updated the package once again, and sc7500 adjusted the .d and .air file to provide more realistic performance and reduce crashes.

Here are his notes...I went back through this morning and "slowed down" the flight characteristics of the Hawker Tempest, "repaired" the drop tanks so they will drop, and removed the long range rockets. Turns out there's something wrong with the mount BGLs for the as-shipped drop tanks that causes some sort of challenge and CTDs the sim when they're used with the rockets.

Sc7500,

As I said in the e-mail...I tested and really liked your files, so I included them in the upload.
 
..... if Kelti can throw in some prop textures.....

Hi folks,

I just downloaded the package and I'll take a look at it. I am a little confused: isn't this a Mark V?

Ian, if you want to know "hands-on" impressions about the Tempest performance, get a copy of Pierre Clostermann's "The Big Show".

In the second chapter of the book he talks of his experience when he first test flew the Typhoon, as a transition training from the Spitfire MkIX, and then the Tempest. Clostermann gives also a good technical account of the aircraft in his book appendix. He speaks of an aircraft not that easy to fly but with formidable performance, with its Napier-Sabre engine suppling over 2,200hp of WEP. According to him, the Tempest was the only prop-driven aircraft in the Allied arsenal capable of reaching and shooting down V-1s in level flight, surpassed only by the jet-powered Meteor when it was deployed.

Clostermann praises highly the Tempest good high speed maneuverability and lightning-fast accelleration allowed by the new laminar-flow wing profile and he writes about how the aircraft allowed him to get out of very dangerous combat situations he would have been killed had he flown the Spitfire instead. The Tempest shared one of the Mustang's weaknesses, due to the same laminar-flow wing predicament, a dream at high speeds but unpredictable, bad handling with nasty stall caracteristics at low speeds. If you add that the Tempest was quite heavier than a Mustang, landing a Tempest was always dangerous. Clostermann describes a couple of emergency landings of combat damaged Tempests ending both in horrible crashes with killed pilots. Due to that, he issued the order to always eject from badly damaged aircrafts, facing the risk of being taken prisoner instead of certain death trying to save the aircraft.

The Hawker Tempest was truly the RAF's hot-rod in the last months of the war, the few Tempest front line units bore a heavy tactical operations weight after Luftwaffe's Operation Bodenplatte destroyed a large number of Allied aircrafts on the ground on January 1st, 1945. That day, for a very lucky occurrence for the Allied, Tempest units including Clostermann's Sqdn. 122 were all in the air, commanded to early morning CAP duty.

It would be very nice if some of our talented mission builders could assemble an ETO late-war campaign based upon Pierre Clostermann's book and I am sure Achim could add to his Holland scenery pack the Volkel airfield, home of RAF Tempest Sqdn. 122.

Cheers!
KH
:ernae:
 
.........the MK VI was developed for long range in the Middle East & tropics & had the Air intakes moved from the Radiator Airscoop to the Wing leading edges - it came too late - the MKV was the main War time version as flown by Closterman ..........


......"The Big Show" is one of the finest ( and most moving ) accounts of Air Fighting in WWII .......
 
Nice one.

You say it's a conversion for CFS2, but there's no information about the original plane. I think that crediting the author in the Readme file would be a good idea.
 
Details

...You say it's a conversion for CFS2, but there's no information about the original plane. I think that crediting the author in the Readme file would be a good idea...

JL, as delivered to me for rework, this a/c had no read_me or other identifiers.

I believe
Rami has begun the research necessary to credit the original builder before finalizing the BETA release.

Credit where Credit is Due !
SC

:kilroy:
 
.........the MK VI was developed for long range in the Middle East & tropics & had the Air intakes moved from the Radiator Airscoop to the Wing leading edges - it came too late - the MKV was the main War time version as flown by Closterman ..........


......"The Big Show" is one of the finest ( and most moving ) accounts of Air Fighting in WWII .......

Nice to see you here, SC!

Thank you for your input and I do agree, "The Big Show" is one of the most accurate and moving WWII air war accounts!
It was the first book written by a WWII ace I bought, together with Boyington's "Baa, Baa, Black Sheep", when I was 13 years old and I still read it again every now and then getting the same emotions as when I first read it.


Nice one.

You say it's a conversion for CFS2, but there's no information about the original plane. I think that crediting the author in the Readme file would be a good idea.

If I may add:

it's absolutely unnecessary including two copies of the *.mdl files when only one is being addressed to by the model.cfg and, even more, copies of the same *.mdl for each repaint.

Moreover,
  1. if a "common textures" folder were created including all the textures shared, with only fuselage, wings and rear stabs different texture folders for each repaint,
  2. if there were a single panel folder containing cockpit textures with the other two aliased to the first one
it would be possible cutting down at least 50%, if not more, of the download size.

Besides, a Bristol Centaurus radial engine texture, proper for the Tempest MkII, here isn't really necessary, is it?

Cheers!
KH
:ernae:
 
A good day to everybody! :wavey:

According to SC's description this is indeed a Tempest MkVI, so I think that the WWII livery with invasion stripes is not historically accurate. Tempest EJ783, JJ-N of RAF Squadron 274 must had been a MkV, not a MkVI, definitely Clostermann's JF-E was a MkV.
In the screenshot below I highlighted the air intakes located on the wing leading edge as per SC's explanation.

I also attached for the conversion project a zip file containing two prop texture versions and a GG-gauge controlled exhaust effect for this aircraft. The pack includes install instructions.

Cheers!
KH
:ernae:
 
Hi Guys,

I went through the textures with the invasion stripes. Used MW's DXT program to convert them all to Extended 16 bit 565

The format they were saved in meant they were distorted. Might be worth doing this for a final release

ALSO.

RobH did some skins for Dae Hanvey's Mk 5 model. They are on Page 18 under his name on the archive.

As far as I can tell they fit this model almost perfectly (The only difference I can see is that the wing radiator grill is not covered completel, this could probably be fixed by a simple copy and paste job) and the guns don't show. Also there are no underwing textures. All fairly simple fixes though and there is also the possibility Robh has a PSP kit for repaints that could be adapted..........

View attachment 51629View attachment 51630
 
Reply...

Good evening,

Kelti, I added your prop textures to this package, and took your suggestions for reducing the size of the upload, thanks for all your ideas!

Ian,

I also took your suggestion about re-sizing the bitmaps and making them into a more CFS2-friendly format. The file size with both of your suggestions dropped down to 6.98MB.

If we can agree that this has been finalized, I will take it off of "beta" status.

http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=50&id=4832
 
Thank you for putting in the work on the conversion, I do have a slightly sordid obsession with Hawker aircraft. If I get the time I may look at doing some skins although they will be sub-par compared with the afore mentioned skinners work
 
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