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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Termite Heaven

Nice!

Now try getting that into FSX!:icon_lol:

Let me know if you run into any trouble trying.

I knew that subject would arise. I am having an issue with getting textures to display correctly after export from GSU.
The logs on one end of the wall look as intended. On the same wall at the opposite end, the logs and texture is flipped for some reason.
The same template is used for the whole wall. Which leaves me scratching my head.

Flipped vertice?

The model displays fine in MCX, all but these walls in the same areas. I'm really stumped as I've been racking my brain for days.
mcxi.jpg

mcx1.jpg
 
All normals seem fine. Least in GSU and MCX they are.
Here's a template scenario.

Say I have the side of the building laid out L-to-R on a template. On one end I have filler bits that are an extension for that wall. Those bits are on the right side on the template, of which I used for both L & R ends.

*thinking*
If I use the the bits from the right side of the template, for the left side of the wall, could they get read incorrectly in terms of mapping? Hmmm.
 
It has to do with the way the wall area is attached. I did not extrude, but had drawn it instead.
There are still a few areas on the front I am trying to correct.
 
I managed to get things sorted finally, and handed off to Dimus for tests and critiques.
I'm hoping for positive results. :jump:
 
Nice setup you will have there. Where do you intend to place that? I have made this 4wheeler for rdaniell some time ago which you may like to use. It is here in the library: http://www.sim-outhouse.com/sohforums/local_links.php?action=jump&catid=4&id=5560

View attachment 77345

I have those placed in several of my scenery mods. They are not quite as shiny anymore due to being rode hard and put up wet....

OleBoy all that is looking really good.

Well, Dimus, it sure looks like OleBoy is addicted...:isadizzy:

RD
 
I remember when you first got started making scenery objects, Dimus. It was inspiring to me.
At that time I had been wanting to do the same for quite some time myself.

You ask where I'm going to put it? Heck, I don't know.
I plan on building several more. What they will be, even I don't know yet.

I've got a boat dock in progress that I remember well growing up. Built up on logs tied together as the floating platform.
It has a 14' tall high-diving platform, a separate spring board, a large bench for sitting, 4 ladders, and a step-down level
Two level, held in place via poles driven in the lake bed. And a long suspended walk-way over the water before reaching the dock.

The quads are a nice addition for an object. I have a few myself that I can take pictures of for good realism. Were the ones you made fairly easy to do?

Back in the FS9 days it seemed people were making objects and packages all the time. Now days, for FSX, there's just nothing out there.
Generic bits and pieces of mish mashed items is all I've ever found. Usually not to my likings. So best to make my own.

Stands up from his chair. "Hi, my name is OleBoy." I'm a scenery object addict :icon_lol:
 
Nice RD!

Was it hard to do the boat? I'm in process, well, was in process of modeling one last night.
The shape of the hull is a bugger to form due to all the curvyness.
 
Nice RD! Was it hard to do the boat? I'm in process, well, was in process of modeling one last night.
The shape of the hull is a bugger to form due to all the curvyness.

I didn't model the boat. It is one of the included objects in the components section of SketchUp.

BTW...I sent you a couple e-mails. The first one has the wrong object in it. I hope the second has the correct one. Just let me know.

RD
 
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