Opposite
That's funny. In FSX I get rid of the 'texture.cfg' and combine the main texture with the texture of the paint (yes, singular) that I like. Then I just put (FltSim.x) section with 'texture.name'. That way I can get rid of the main texture (it will be 'included' in paints) and can get rid of the paints texture folders and (usually) only keep the one paint I like and can the others. Do it in FS9? Not even. I only keep 1 paint per aircraft. If I want some other paint, I go open zip and extract it. Same for FSX. But, it's nice to know how it works. Disk space is too inexpensive for me to worry about a 'extra' texture folder or two. It's the 'Show All' in FSX that gripes me and that is really why I do this. At the moment I don't have even one 'heavy iron' installed in FS9 or FSX. I hate '40-11' different 'liveries' of the same model. (WHY?!). Different folks.... .
Chuck B
Napamule
That's funny. In FSX I get rid of the 'texture.cfg' and combine the main texture with the texture of the paint (yes, singular) that I like. Then I just put (FltSim.x) section with 'texture.name'. That way I can get rid of the main texture (it will be 'included' in paints) and can get rid of the paints texture folders and (usually) only keep the one paint I like and can the others. Do it in FS9? Not even. I only keep 1 paint per aircraft. If I want some other paint, I go open zip and extract it. Same for FSX. But, it's nice to know how it works. Disk space is too inexpensive for me to worry about a 'extra' texture folder or two. It's the 'Show All' in FSX that gripes me and that is really why I do this. At the moment I don't have even one 'heavy iron' installed in FS9 or FSX. I hate '40-11' different 'liveries' of the same model. (WHY?!). Different folks.... .
Chuck B
Napamule