• There seems to be an uptick in Political comments in recent months. Those of us who are long time members of the site know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religious comments out of the forums.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politician will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment among members. It is a poison to the community. We appreciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Texture Conversion Assistance

Typhoon Willy

Charter Member
Hi all,

I have two textures which are skins representing USAF A-7D Corsair IIs during Vietnam, however, the skinner created them for use on the first version of ALPHASIM's A-7E. These skins are the old .af style and was wondering if some kind soul could convert them for use on ALPHASIM's actual A-7D model which uses more "modern" style textures.

Normally I'm not a "rivert counter", however, there are some differences between the D and E models that are difficult to ignore.

The attached file contains both .af skins along with AS's A-7D aircraft. View attachment ALPHA A-7D.zip

Thanks in advance,

TW
 
Hi No Dice,

First, thanks for the reply. Second, I downloaded the R8 conversion program as you suggested and converted all the files. However, I'm getting some serious color distortion. For example, the tan went to a different shade and some of the greens turned grey, I'm guessing this has to do with the conversion process or am I doing something incorrectly?

attachment.php


Thanks,

TW
 

Attachments

  • grab_024.jpg
    grab_024.jpg
    72.1 KB · Views: 6
Willy,

It looks like the sort of shift you can see sometimes going from 256 colours to an extended 8 bit format.

I'm afraid you would need to repaint/recolour & then use DXTbmp to get them into extended 16 bit colour for use in CFS 2.

OR

You could try using the tex512 programme to convert the old Alphasim A7E model to call for & use #.bmp textures instead of #.af textures? Might give you a more accurate visual model (if somewhat older)? & more texture fidelity (because of the bmp format textures).

prog attached, as it seems almost impossible to find these days.
 
Just open those .af textures with any paint program and transfer the .af textures to the .bmp textures. Edit as needed.
 
Willy,

It looks like the sort of shift you can see sometimes going from 256 colours to an extended 8 bit format.

I'm afraid you would need to repaint/recolour & then use DXTbmp to get them into extended 16 bit colour for use in CFS 2.

OR

You could try using the tex512 programme to convert the old Alphasim A7E model to call for & use #.bmp textures instead of #.af textures? Might give you a more accurate visual model (if somewhat older)? & more texture fidelity (because of the bmp format textures).

prog attached, as it seems almost impossible to find these days.

Thanks UT,
this is just the sort of program i need....
Cheers
 
Texture Shark Mouth

Hi Typhoon Willy,

Try these. I'm no skinner so they are not perfect. (a line along the spine)
Should be good enough for goverment work. ;-)
 

Attachments

  • Texture.zip
    3.5 MB · Views: 1
Hi Dave,

Thanks very much! I downloaded and installed "GIMP", a freeware paint program. I managed to figure out how to "flip" partial sections of textures, but had to use MS paint to resize, and that's when things went south as far as the colors went. I'll have to open up your textures with GIMP and see if I can replicate what you did.

Kind regards,

TW
 
Hi Dave,

Thanks very much! I downloaded and installed "GIMP", a freeware paint program. I managed to figure out how to "flip" partial sections of textures, but had to use MS paint to resize, and that's when things went south as far as the colors went. I'll have to open up your textures with GIMP and see if I can replicate what you did.

Kind regards,

TW

Your welcome T-Willy.
I'm still using the venerable PSP 7. After several years the menu options are burned into my brain.
d025.gif


If you can open the *.af image directly with gimp, increase the color up to 24 bit 16 million colors.
Do not change the size of the image. Use zoom only.
Do your editing in gimp only.
Use the selection tool (rectangle), and select the part of the image that needs to be mirrored.
When this is selected, find "image", "mirrored".
Deselect.

Save the image as a windows 24 bit *.bmp.
Open the *. bmp with Martin's Dxt 1 bitmap manipulator.
Save as 16 bit 565, or Dxt3. Either should work fine.

In the beginning, the most important item is increasing the color up to 24 bit 16 million colors with your paint program.
This way when the image is reduced to 16 bit there's less degradation.

Clear as mud, right?
a070.gif


Hope this will help you out some,
Dave
 
Hi dvslats,

Ha, there is the issue! I was wondering how you were able to get the textures to work while keeping them at 1024x1024. I'm not sure how to save the textures at 24 bit...yet. I feel I'm close at puting it all together, as far as conversions go.


UncleTgt,

Forgive me for being remiss, but thank you for the model conversion program. Although I won't be needing it for this project, I have some older AlphaSim models for which it will come in handy. It appears the program will be of great use to others as well, thank you for sharing it with us.

Kind regards,

TW
 
Back
Top