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Texture format question (Jankees??)

Brian_Gladden

SOH-CM-2025
Here's what I have guys, Back in my P3d V3 days I was fairly proficient in any repaints I wanted. FS 2020 seems a dark art to me. I've been trying to slightly edit an existing texture to add in the area's for the radome and wire cutters on the HPG E135. I can turn on the model extras easily but repainting the sections of the existing texture sheet is a confusing mess. I know what parts of the sheet to edit but when saving, I run into issues. I try to save in DXT1 no Alpha and no joy. Yet that format works on another model. I'm just so confused. Also, I wonder why someone hasn't tried the paint job I really want for the 135 as it was a default for the Nemeth EC-135 for FSX. I'd love to have a Working DHART paint job to fly around my home patch.
 

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Under FS20, you can paint with many programs which can save in *.PNG format.
Then copy/paste from the SDK a livery project and copy in your PNG files.
Using a drag&drop of your XML which describe your project on a copy of fspackagetools (fs20 SDK) will compile the project and create the *.PNG.DDS that you need in FS20.

The same can be used on FS24.
 
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I use Photoshop, with the nvidia dds plugin, and save files in the BC7 RGBA 8bpp format. I have no idea if dxtbmp does that as well, I haven't used it for a while.
 
Since Photoshop wants a small fortune and I'm unemployed, I'll stick with my almost 20 year old copy of PSP... And I have an ATI Card not NVIDIA
 
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For what little I do (mostly changing baked-in reg's to my personal N721TC), I use Paint.net and Gimp. Gimp does a little more, but won't open some 3rd party dds files. For that, I open the file in Paint.net and then resave it. Once I do that, Gimp will open the file.
 
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