• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated we will post updates on AVSIM forums.

    Thank you for your support.

Texture sizes for liveries?

keithb77

Members +
I had a comment on f.to about the size of one of my Hurricane liveries being too big, which I'd wrongly claimed as 8K - in fact they were 6K...I remember AH claiming 8k, maybe they stepped back.

I just had a look at my community folder with Treesize - the base AH Hurricane is the second biggest entry in my community folder, at 16GB (biggest is AIG traffic liveries). Each AH livery is between 600 and 900 MB, the clay livery (which no-one flies) is second biggest at 887 MB - can delete that for sure!
Looking in the Official folder the Flight Replicas Spitfire is the biggest, similar size to the AH Hurricane.

Any thoughts / do other livery creators stick to the original vendor sizes.

Also any recommendations for a tool to bulk convert DDS file sizes?
I fly in VR so very hi resolution is a waste of VRAM and SSD GB!
 
Any thoughts / do other livery creators stick to the original vendor sizes.
It depends a bit of the details you want to cover. But in 99 percent of cases, 4K, 2K or 1k are enough. Same for composite. In most of cases I convert my Albedo and Comp DDS to BC1 DXT1.

Thomas
 
I've run my "raw" Gimp exports through Paint.net to take advantage of the BC7 compression which is very good at reducing the weight of your texture sheet, and virtually no disruption in the quality of the image.
 
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