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The cats out of the bag!!!

Having a problem here,the A/C does not register when I start the game,I get the corrupted or missing file message.:kilroy:
 
There is missing white space, so for now you can just cut and past this into the .xpd file and it will work fine. I wasn't sure where the white space was missing so I just cut out all of the description text lines and it works now.

<?xml version="1.0"?>
<UnitData>
<General Allegience="0" LongName="TK_PBY5A_DH_Y" ShortName="TK_PBY5A_DH_Y" ModelName="TK_PBY5A_DH_Y.M3D" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="moving" EnteredService="03/01/1940" LeftService="12/1/1957" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="tactical_bomber" Country="britian" AllowSpawn="n" />
<GunStations>
<GunStation UpLimit="80" DownLimit="20" LeftLimit="100" RightLimit="100" RateLimit="60" SystemID="chin_gun" Tracer="40" Trainable="1" Trigger="0" Type="AvHistory_us_gun_30cal_hand_held" Name="Nose Gun" ConvergeDistance="0" Pitch="0" MaxAmmo="2100"/>
<GunStation UpLimit="50" DownLimit="40" LeftLimit="80" RightLimit="50" RateLimit="60" SystemID="left_waist_gun" Tracer="40" Trainable="1" Trigger="0" Type="AvHistory_us_gun_50cal_hand_held" Name="Left Waist gun" ConvergeDistance="0" Pitch="0" MaxAmmo="576"/>
<GunStation UpLimit="50" DownLimit="40" LeftLimit="50" RightLimit="80" RateLimit="60" SystemID="right_waist_gun" Tracer="40" Trainable="1" Trigger="0" Type="AvHistory_us_gun_50cal_hand_held" Name="Right Waist gun" ConvergeDistance="0" Pitch="0" MaxAmmo="576"/>
<GunStation UpLimit="0" DownLimit="60" LeftLimit="30" RightLimit="30" RateLimit="60" SystemID="chin_gun" Tracer="40" Trainable="1" Trigger="0" Type="AvHistory_us_gun_30cal_hand_held" Name="Tail Gun" ConvergeDistance="0" Pitch="0" MaxAmmo="2100"/>
</GunStations>
<Seats>
<Seat Name="Pilot">
<Stations>
<Station Name="Pilot" Type="pilot_station" View="0" FovUp="45" FovDown="30">
<PadlockLimit AzimuthMin="-117" AzimuthMax="117" ElevationMax="90" ElevationMin="-55"/>
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-30"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="30"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="-5"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="-5"/>
<View Event="HeadPitchDownLeft" Azimuth="-117" Elevation="0"/>
<View Event="HeadPitchDownRight" Azimuth="117" Elevation="0"/>
</Views>
</Station>
<Station Name="Flight Engineer" Type="pilot_station" View="5" FovUp="30" FovDown="20">
<Views>
<View Event="HeadStop"/>
<View Event="HeadPitchUp" Azimuth="0" Elevation="-10"/>
<View Event="HeadPitchDown" Azimuth="0" Elevation="12"/>
<View Event="HeadPitchUpLeft" Azimuth="-45" Elevation="5" X="-0.22" Y="0.1" Z="0.0"/>
<View Event="HeadPitchUpRight" Azimuth="45" Elevation="5" X="0.22" Y="0.1" Z="0.0"/>
<View Event="HeadRotLeft" Azimuth="-90" Elevation="5" X="0" Y="0" Z="0.15"/>
<View Event="HeadRotRight" Azimuth="90" Elevation="5" X="0" Y="0" Z="0.15"/>
<View Event="HeadPitchDownLeft" Azimuth="-117" Elevation="0" X="-.22" Y="0" Z="0.2"/>
<View Event="HeadPitchDownRight" Azimuth="117" Elevation="0" X=".22" Y="0" Z="0.2"/>
</Views>
</Station>
</Stations>
</Seat>
<Seat Name="Nose Gunner">
<Stations>
<Station Name="Nose Gunner" Type="gunner_station" View="1" FovUp="35" FovDown="30">
<GunStations>
<GunStation ID="0"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Right Waist">
<Stations>
<Station Name="Left Waist" Type="gunner_station" View="2" FovUp="35" FovDown="60">
<GunStations>
<GunStation ID="1"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Left Waist">
<Stations>
<Station Name="Right Waist" Type="gunner_station" View="3" FovUp="35" FovDown="60">
<GunStations>
<GunStation ID="2"/>
</GunStations>
</Station>
</Stations>
</Seat>
<Seat Name="Tail Gun">
<Stations>
<Station Name="Tail Gun" Type="gunner_station" View="4" FovUp="35" FovDown="60">
<GunStations>
<GunStation ID="3"/>
</GunStations>
</Station>
</Stations>
</Seat>
</Seats>
<Description String=""/>
<Moving MinSpeed="37" MaxSpeed="83" CruiseSpeed="61" GroupSize="1" Type="0"/>
<Weapon WeaponType="Bomb" ImpactDice="1" ImpactDieSize="1" ImpactOffset="20000" BlastDice="1" BlastDieSize="1" BlastOffset="10000" FireDice="1" FireDieSize="1" FireOffset="100" BlastRadius="10"/>
<Loadouts InternalPylons="0">
<Loadout Name="(6) 100lb Bombs" MissionType="Anti_Ship">
<Hardpoint ID="0" PylonType="pylon_pby_1_100" PayloadType="AvHistory_us_Bomb__100lb" Quantity="63" />
<Hardpoint ID="1" PylonType="pylon_pby_1_100" PayloadType="AvHistory_us_Bomb__100lb" Quantity="63" />
</Loadout>
<Loadout Name="(4) 500lb Bombs" MissionType="Anti_Ship">
<Hardpoint ID="0" PylonType="pylon_pby_1_500" PayloadType="AvHistory_us_Bomb__500lb" Quantity="3" />
<Hardpoint ID="1" PylonType="pylon_pby_1_500" PayloadType="AvHistory_us_Bomb__500lb" Quantity="3" />
</Loadout>
<Loadout Name="(2) 1000lb Bombs" MissionType="Anti_Ship">
<Hardpoint ID="0" PylonType="pylon_pby_1_1000" PayloadType="AvHistory_us_Bomb_1000lb" Quantity="1" />
<Hardpoint ID="1" PylonType="pylon_pby_1_1000" PayloadType="AvHistory_us_Bomb_1000lb" Quantity="1" />
</Loadout>
<Loadout Name="(2) Torpedo" MissionType="Anti_Ship">
<Hardpoint ID="0" PylonType="pylon_pby_1_1000" PayloadType="AvHistory_us_torpedo_Mk13" Quantity="1" />
<Hardpoint ID="1" PylonType="pylon_pby_1_1000" PayloadType="AvHistory_us_torpedo_Mk13" Quantity="1" />
</Loadout>
<Loadout Name="Clean" MissionType="Nothing,Bomber_Intercept"/>
</Loadouts>
<DamageBoxes>
<Box ID="damagebox_fuselage" Parent="damagebox_fuselage">
<BoxMap SystemID="fuselage_structure" Probability="50" Points="813"/>
<BoxMap SystemID="right_wing" Probability="16" Points="975"/>
<BoxMap SystemID="left_wing" Probability="16" Points="975"/>
<BoxMap SystemID="bomb_release" Probability="1" Points="64"/>
<BoxMap SystemID="elevator_cable" Probability="1" Points="10"/>
<BoxMap SystemID="rudder_cable" Probability="1" Points="10"/>
<BoxMap SystemID="aileron_right_cable" Probability="1" Points="10"/>
<BoxMap SystemID="aileron_left_cable" Probability="1" Points="10"/>
<BoxMap SystemID="lower_rear_gun" Probability="1" Points="39"/>
<BoxMap SystemID="right_gear" Probability="5" Points="542"/>
<BoxMap SystemID="left_gear" Probability="5" Points="542"/>
<BoxMap SystemID="center_gear" Probability="2" Points="379"/>
</Box>
<Box ID="damagebox_r_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="right_wing" Probability="69" Points="975"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="2" Points="107"/>
<BoxMap SystemID="aileron_right_cable" Probability="1" Points="10"/>
<BoxMap SystemID="aileron_right" Probability="7" Points="123"/>
<BoxMap SystemID="right_fuel_tank" Probability="19" Points="160"/>
<BoxMap SystemID="bomb_release" Probability="1" Points="64"/>
</Box>
<Box ID="damagebox_r_wing_tip" Parent="damagebox_r_wing">
<BoxMap SystemID="right_wing_tip" Probability="47" Points="108"/>
<BoxMap SystemID="aileron_right" Probability="53" Points="123"/>
</Box>
<Box ID="damagebox_engine1" Parent="damagebox_r_wing">
<BoxMap SystemID="engine_two" Probability="95" Points="321"/>
<Boxmap SystemID="oil_reservoir" Probability="5" Points="126"/>
</Box>
<Box ID="damagebox_nose" Parent="damagebox_fuselage">
<BoxMap SystemID="nose_structure" Probability="100" Points="342"/>
</Box>
<Box ID="damagebox_l_wing" Parent="damagebox_fuselage">
<BoxMap SystemID="leftt_wing" Probability="69" Points="975"/>
<BoxMap SystemID="hydraulics_reservoir" Probability="2" Points="107"/>
<BoxMap SystemID="aileron_left_cable" Probability="1" Points="10"/>
<BoxMap SystemID="aileron_left" Probability="7" Points="123"/>
<BoxMap SystemID="left_fuel_tank" Probability="19" Points="160"/>
<BoxMap SystemID="bomb_release" Probability="1" Points="64"/>
</Box>
<Box ID="damagebox_l_wing_tip" Parent="damagebox_l_wing">
<BoxMap SystemID="left_wing_tip" Probability="47" Points="279"/>
<BoxMap SystemID="aileron_left" Probability="53" Points="319"/>
</Box>
<Box ID="damagebox_engine0" Parent="damagebox_l_wing">
<BoxMap SystemID="engine_one" Probability="95" Points="321"/>
<Boxmap SystemID="oil_reservoir" Probability="5" Points="126"/>
</Box>
<Box ID="damagebox_fuselage_aft" Parent="damagebox_fuselage">
<BoxMap SystemID="fwd_tail_struct" Probability="94" Points="252"/>
<BoxMap SystemID="rudder_cable" Probability="3" Points="270"/>
<BoxMap SystemID="elevator_cable" Probability="3" Points="270"/>
</Box>
<Box ID="damagebox_tail" Parent="damagebox_fuselage">
<BoxMap SystemID="rear_tail_struct" Probability="88" Points="387"/>
<BoxMap SystemID="elevator_cable" Probability="6" Points="270"/>
<BoxMap SystemID="rudder_cable" Probability="6" Points="270"/>
</Box>
<Box ID="damagebox_vertical" Parent="damagebox_tail">
<BoxMap SystemID="vertical_stabilizer" Probability="54" Points="114"/>
<BoxMap SystemID="rudder_cable" Probability="4" Points="10"/>
<BoxMap SystemID="rudder" Probability="42" Points="50"/>
</Box>
<Box ID="damagebox_r_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="right_horizontal_stabilizer" Probability="48" Points="75"/>
<BoxMap SystemID="elevator_cable" Probability="4" Points="10"/>
<BoxMap SystemID="elevator_right" Probability="48" Points="114"/>
</Box>
<Box ID="damagebox_l_horizontal" Parent="damagebox_tail">
<BoxMap SystemID="left_horizontal_stabilizer" Probability="48" Points="75"/>
<BoxMap SystemID="elevator_cable" Probability="4" Points="10"/>
<BoxMap SystemID="elevator_left" Probability="48" Points="114"/>
</Box>
<Box ID="damagebox_canopy0" Parent="damagebox_fuselage">
<BoxMap SystemID="texture_canopy" Probability="53" Points="81"/>
<BoxMap SystemID="pilot" Probability="6" Points="90"/>
<BoxMap SystemID="radio" Probability="1" Points="4"/>
<BoxMap SystemID="bomb_release" Probability="10" Points="64"/>
<BoxMap SystemID="rudder_cable" Probability="3" Points="270"/>
<BoxMap SystemID="aileron_left_cable" Probability="3" Points="270"/>
<BoxMap SystemID="aileron_right_cable" Probability="3" Points="270"/>
</Box>
<Box ID="damagebox_canopy1" Parent="damagebox_fuselage">
<BoxMap SystemID="front_coplt_gun" Probability="100" Points="39"/>
</Box>
<Box ID="damagebox_canopy2" Parent="damagebox_fuselage">
<BoxMap SystemID="upper_rear_gun_right" Probability="100" Points="39"/>
</Box>
<Box ID="damagebox_canopy3" Parent="damagebox_fuselage">
<BoxMap SystemID="upper_rear_gun_left" Probability="100" Points="39"/>
</Box>
<Box ID="damagebox_canopy4" Parent="damagebox_fuselage">
<BoxMap SystemID="lower_rear_gun" Probability="100" Points="39"/>
</Box>
</DamageBoxes>
<Systems>
<System ID="coolant_reservoir" Name="Right Oil Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_oilleak_s" Location="emitter_r_oil"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak_m" Location="emitter_r_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="front_coplt_gun" Name="Coplt Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="lower_rear_gun" Name="Tail Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="upper_rear_gun_right" Name="Left Rear Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="upper_rear_gun_left" Name="Right Rear Gun">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="oil_reservoir" Name="Left Oil Reservoir">
<Threshold Level="20" Effect="Library" Parameter="fx_oilleak_s" Location="emitter_l_oil"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_l_oil"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="engine_one" Name="Engine One">
<Threshold Level="10" Effect="Library" Parameter="fx_contrail_s" Location="emitter_damage_engine_0"/>
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_0"/>
<Threshold Level="30" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_0"/>
<Threshold Level="40" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_0"/>
<Threshold Level="60" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_0L"/>
<Threshold Level="80" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_0"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_0L"/>
</System>
<System ID="engine_two" Name="Engine Two">
<Threshold Level="10" Effect="Library" Parameter="fx_contrail_s" Location="emitter_damage_engine_1"/>
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_engine_1"/>
<Threshold Level="30" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_1"/>
<Threshold Level="40" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_engine_1"/>
<Threshold Level="60" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_engine_1L"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_l" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_engine_1"/>
<Threshold Level="100" Effect="Library" Parameter="fx_oilleak" Location="emitter_damage_engine_1L"/>
</System>
<System ID="hydraulics_reservoir" Name="Hydraulics Reservoir">
<Threshold Level="100" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_damage_hydraulics1"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="pilot" Name="Pilot">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="radio" Name="Radio">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_fuel_tank" Name="Left Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_left"/>
<Threshold Level="50" Effect="Library" Parameter="fx_gastank_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_left"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="right_fuel_tank" Name="Right Fuel Tank">
<Threshold Level="20" Effect="Library" Parameter="fx_fuelleak_s" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_fuelleak_m" Location="emitter_fueltank_right"/>
<Threshold Level="50" Effect="Library" Parameter="fx_gastank_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_engfire_m" Location="emitter_fueltank_right"/>
<Threshold Level="100" Effect="Explode" Parameter="" Location=""/>
</System>
<System ID="fuselage_structure" Name="Fuselage Structure">
<Threshold Level="85" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="89" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="90" Effect="Fire" Parameter="fx_engfire_m" Location="emitter_damage_nose"/>
<Threshold Level="95" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="96" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="97" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="98" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="99" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
<Threshold Level="100" Effect="Fire" Parameter="fx_engfire_L" Location="emitter_damage_nose"/>
</System>
<System ID="rudder_cable" Name="Rudder Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="bomb_release" Name="Bomb Release">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_cable" Name="Elevator Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing" Name="Left Wing Structure">
<Threshold Level="40" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_left"/>
<Threshold Level="55" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_left"/>
<Threshold Level="95" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="96" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_flap" Name="Left Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left_cable" Name="Left Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_gear" Name="Left Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_wing_tip" Name="Left Wing Tip Structure">
<Threshold Level="40" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_left"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_left" Name="Left Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing" Name="Right Wing Structure">
<Threshold Level="40" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_root_right"/>
<Threshold Level="55" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_wing_piece_right"/>
<Threshold Level="95" Effect="Library" Parameter="fx_airexpl_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="96" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_wing_root_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_flap" Name="Right Flap">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right_cable" Name="Right Ail. Cntrl Cable">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_gear" Name="Right Gear">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="center_gear" Name="Tail Wheel">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_wing_tip" Name="Right Wing Tip Structure">
<Threshold Level="40" Effect="Library" Parameter="Snd_Wingbreak" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Library" Parameter="fx_wingtip" Location="emitter_damage_wing_tip_right"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="aileron_right" Name="Right Aileron">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rear_tail_struct" Name="Tail (rear) Structure">
<Threshold Level="40" Effect="Library" Parameter="snd_Tailbreak" Location="emitter_damage_tail"/>
<Threshold Level="55" Effect="Library" Parameter="fx_airexpl_l" Location="emitter_damage_tail"/>
<Threshold Level="95" Effect="Library" Parameter="fx_engfire_m" Location="emitter_damage_tail"/>
<Threshold Level="96" Effect="Library" Parameter="fx_engfire_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Library" Parameter="fx_flmdebris_s" Location="emitter_damage_tail_piece"/>
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_left" Name="Left Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="elevator_right" Name="Right Elevator">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="nose_structure" Name="Nose Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="fwd_tail_struct" Name="Tail (fwd) Structure">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="left_horizontal_stabilizer" Name="Left Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="right_horizontal_stabilizer" Name="Right Horz Stab">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="vertical_stabilizer" Name="Vertical Stabilizer">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="rudder" Name="Rudder">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
<System ID="texture_canopy" Name="Canopy">
<Threshold Level="100" Effect="Break" Parameter="" Location=""/>
</System>
</Systems>
<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exhaust"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exhaust_1"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exhaust"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exhaust_1"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng0_exhaust" MinVel="25" MaxVel="250"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng0_exhaust_1" MinVel="25" MaxVel="250"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng1_exhaust" MinVel="25" MaxVel="250"/>
<Effect Type="Track" EffectName="bomber_exhaust_smoke" Location="emitter_eng1_exhaust_1" MinVel="25" MaxVel="250"/>
</Effects>
<Aircraft MinAlt="50" MaxAlt="7315" CruiseAlt="4572" DryWeight="7967" MaxWeight="14969" FuelWeight="0" CrewSize="10" CombatRadius1="1677" CombatRadius2="839"/>
</UnitData>
 
From the Catalinas Manual.pdf

"In the Catalina GRII-A version (float plane), when starting from the water, it is not modeled with landing gear, but the game still assumes it has landing gear and you need to press the G key to raise the imaginary landing gear. This wil stop the message landing gear above max airspeed damage may occur from displaying."

So simply put the float plane wasn't modeled the same way for whatever reason; probably a choice of "either or but not both"?

I'm backing up my "clean" ETO folders and am going to install these planes now, thank you Lewis for the quick-fix solution to the .xpd file error(s?) which I assume is the same for the W_QZ.

I enjoy the thrill of debugging CFS3 almost as much as I enjoy flying in it. To wit : I had to copy the .xpd files to desktop to open them with Notepad as I recieved errors when trying to do so with Adobe Reader. Hopefully I can get these AC tucked in correctly after the above mentioned wrenching as I've been looking forward to flying these Catalinas.
 
Hint: in the <Description String=""/> using note pad in the text change all of the " for ' and every thing will work fine :jump:
Cheers!
 
The Cat is IN the bag

View attachment 31293

Got them in using Lewis' advice, will now check into what gosd has stated. Thanks fellas!

Indeed the error was in the description, removing the description altogether worked as per what Lewis posted.

Then I applied what gosd said, and I did find a few instances of " (quote mark) being used inside of the descriptive lines instead of ' (apostrophy).

When I made those corrections and reloaded the aircraft (after deleting the .bdp files first) it still showed ******** asterix in the descriptions.

It took me a minute to realize the situation there, but it came to me from years of modding CFS`1 :


Even with the " 's inside of the .xdp files being corrected to ' 's the descriptions themselves are too long.

They are at the time of this writing beyond the character limit and display as *****************.

So I trimmed them down to just the informations given after the Note : and the aircraft specifications that follow them.

With that done, I have those AC installed now with a proper descriptive for both aircraft working, and totally loving it.

I suppose I shall notify both the author Ted (Nachtpiloten) Kaniuka, and Beau Brummie about this little hiccup immediately.

I cannot thank you guys enough for your shared knowledges and expertise in troubleshooting, Hats off to the SoH Forums~
 
Well the Cat is out of the bag in more ways than one. I finished uploading last night (night for me anyway) and intended doing some testing today before I made any announcement...but there are some very keen people out there:icon_lol:

As it appears the Cat problem is with the descriptive string then it is my fault as I added the detail after Ted sent them to me. I'll upload a corrected model ASAP.
 
Hot Damn!

If you are looking for test piloten for that project, then sign me up!

Kinda funny how you've got that in the hanger already, great minds they say...
 
Someday...

Someday I'll get to this plane. Hey, my brother lives in Saratoga, NY on Glensvoort Drive I think....
 
Hello,
I have installed Both (with correct sound and corrected XPD file) ) in CFS3 and when I select "free flight" and try to select the aircraft I have 2 entries with the same name "TK_PBY5A_DH_Y" .... ??
When I select the one or the other CFS3 Crashes ...
Correction 1 aircraft Crashes CFS3 the other flies OK .

But I do not find the "other " Catalina ......


I found why ythe XPD correction is ONLY for 1 of the Catalinas
<UnitData>
<General Allegience="0" LongName="TK_PBY5A_DH_Y" ShortName="TK_PBY5A_DH_Y" ModelName="TK_PBY5A_DH_Y.M3D" BlastDamageScale="1.0" ImpactDamageScale="1.0" FireDamageScale="1.0" Priority="2" Type="moving" EnteredService="03/01/1940" LeftService="12/1/1957" BlastDamageMod="1" ImpactDamageMod="1" FireDamageMod="1" Category="tactical_bomber" Country="britian" AllowSpawn="n" />
<GunStations>
After the installation of the corrected XPD in BOTH aircraft BOTH have the SAME Name !!
":kilroy:
 
Maybe you copy/pasted lewis's corrected XDP into the XDP of the wrong airplane?

Or added the text instead of overwriting it?

just a wild guess
 
Hello,
Changing the Longname , shortname and Model name ..... and it is OK!

I do not understand the left and right gun stations design.


Out of this the machines are great, thanks
 
I'm backing up my "clean" ETO folders and am going to install these planes now, thank you Lewis for the quick-fix solution to the .xpd file error(s?) which I assume is the same for the W_QZ. [/QUOTE]

Your welcome Phenozo, can you post the portion of description you used so I can past into my .xpd
 
The obvious reason would be that it is a flying boat and not an amphibian... ;)

Excuse my ignorance Frosty, I thought all models of the CAT were amphibs (guess not).


Ted that is one fine aircraft, and John those are awesome texures. You guys crank these out so often that we take it for granted, but thanks for the hours of hard work for our recreation!
 
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