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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

The Devil Made Me Do It

Hi Ed.:wavey:
Firstly...thank you sooo much for taking on EIAB.:jump:
I have UTX Europe installed which places the rivers and roads in the correct position. Are you running UTX?
 
Started EIAB at lunch and back to it now. Surprisingly, it's not even included in FSX, as are many others from Ireland. Odd. . . . .

Yep...MS left Ireland somewhat barren. It's odd because EIAB was included in FS9...or maybe that was FS2002,can't remember.
 
Hi Ed.:wavey:
Firstly...thank you sooo much for taking on EIAB.:jump:
I have UTX Europe installed which places the rivers and roads in the correct position. Are you running UTX?
Glad to do it KD, especially since it was left out and yes, I am using UTX.
 
Well, I've tried Default, UTX and GEX and irregardless, Ireland remains barren of any lakes or rivers. Too bad, because the river system around Abbey/Shrule dominates that area and without it. . . .just not the same.
 
It's a weird one. There's an option to reset UTX to default.I've had to use it on a few occasions after having flown in other areas outside of the EU.
The river north of the field is often used by a local pilot with a float equipped Cub. The Royal Canal is south of the field and is a popular fishing spot, The large hangar shown in your screenshot represents the Ultraflight hangar where Urban Air Samba's and Lambada's are assembled. There's a Cessna Citation based at EIAB too.
 
Major Move in Progress, lol. . . .

I use SBuilderX for a lot of what I used to do and what I'm doing now. One of the biggest things is being able to load hi-res tiles of the airport into the program and then being able to draw new boundaries, water and roads and add them into the scenery. For some reason none of the tile servers had anything for Ireland and so I made a "best-guess" for position. Well, I downloaded a new server dll for Google Earth and low and behold it had a first rate image I could import. I loaded FSX, went to the airport and sync'd SBX with FSX and . . . .doh!! I was .2 of a mile off to the north and west of the actual location. Rwy heading was ok, and that doesn't seem like much, but that along with a much better resolution image to do the parking ramps from has made me decide to move everything to it's new position.

Shouldn't be that big a deal, lots of repetition as I move everything, but it's not like I'm moving it cross country or anything. Oh well!! Gone to bed!:salute:
 
Ed, earlier in this thread you mentioned a way to fix the black trees issue, how do you do this? I've beaten my forehead flat trying to fix this in the CalClassic retro sceneries and can't get it to work. Also, can this fix be used for the see-thru problem that you sometimes get with other tree libraries and some static people libraries?

Thanks,
Al
 
Ed, earlier in this thread you mentioned a way to fix the black trees issue, how do you do this? I've beaten my forehead flat trying to fix this in the CalClassic retro sceneries and can't get it to work. Also, can this fix be used for the see-thru problem that you sometimes get with other tree libraries and some static people libraries?

Thanks,
Al
Well, the problem with the scenery I was going to fix was that I thought I could just fix the alpha channel (either lighten or darken depending on what the original was), but that didn't work, it only gave me the clear (see-thru) box instead. I think the main problem is the difference between saving for FS9 and saving for FSX. The great KPDX scenery for FS9 was the same way. . .it was an FS9 scenery and moving it to FSX gave the same problem, light poles, trees and even some building had either transparent boxes or black boxes and the only way to correct those was to physically delete them. In that case, much of that was single files so you could delete all the "Tree.bgl" files. . . .or "lights.bgl" and then replace them with an object placement program for FSX. With a lot of sceneries though the trees, light poles, signs and so on are all compiled into one bgl file, so you'd have to decompile, pull out the offending objects and then recompile. Usually not worth the trouble.:salute:
 
Wow! That looks brilliant,Ed. Uncannily accurate, especially considering you are using default fsx scenery objects!:applause:
 
Wow! That looks brilliant,Ed. Uncannily accurate, especially considering you are using default fsx scenery objects!:applause:
Thanks, actually since I had to move the position of the airport I replaced a few buildings and made the parking aprons much more exact to the actual airport, so it's looking better all the time.:salute:
 
Thanks, actually since I had to move the position of the airport I replaced a few buildings and made the parking aprons much more exact to the actual airport, so it's looking better all the time.:salute:

Right now...I'm as happy as a happy thing wrapped in fuzzy happiness,sitting back happily with a bowl of happy and a six pack of happiness


:icon_lol:
 
So it's not as easy as just fixing the alpha channel or background color. I thought I just wasn't getting the colors right. Is there a way to recompile an object file with the FSX SDK, if so I could try that and if it works get the authors permission to post the files for others to use in/fix older sceneries that haven't been redone or updated.

Al
 
Ok, here it is with almost everything complete. I still need to add the grass and move a few things a few pixels one way or the other, lol. I added the Canal south of the airport because despite my best efforts, there are no interior waterways in Ireland. I'm going to also add the river and make the water a separate bgl file, so if you have it, you can just leave that file out and those who don't can put it in and at least have a representation of the waterway around the airport:
 
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