Ever since I purchased a set of rudder pedals for FS and turned the realism settings to “full right”, I’ve noticed something interesting about the “torque beasties” that I can’t explain. It happens with just about every tail dragger fighter, both in FS9 and FSX, so I’m speculating the effect is real.
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com
ffice
ffice" /><o
></o
>
With the US fighters, you need to apply almost full right rudder during the take off roll, but, when the plane first begins to move, she tends to veer to the right, requiring left rudder input. This phase of the take off roll only lasts a second or two, before the well-known massive right rudder input is required.
<o
></o
>
What is going on here? Is this effect seen in the real ones?”
<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com
With the US fighters, you need to apply almost full right rudder during the take off roll, but, when the plane first begins to move, she tends to veer to the right, requiring left rudder input. This phase of the take off roll only lasts a second or two, before the well-known massive right rudder input is required.
<o
What is going on here? Is this effect seen in the real ones?”

