L
LeBlaque
Guest
Because this has been driving me nuts, and because I have a more-than-decent rig, I fooled with all the sliders then tested while stationary at an airbase. I was able to jack up most settings to 4 while having smoooooth fps rotating around my plane with the external observer mode. There was, however, one exception to this rule....
When scenery was above 1 (that's right, above ONE), FPS bogged down in this same view to single digits. There is a caveat here: after about 3-5 full rotations in this view FPS would jump up into the high teens from single digits. Clearly, something is at issue related to these scenery features, as in Setting 1 there are no trees, extremely limited buildings, etc. On setting 2 several trees do begin to appear and I am no programmer, but this should be related to the number of polygons that are being drawn. I know having built levels in the old Half-Life days that you could create errors when creating polygon features where you could bog your computer to a standstill.
Given my card is an ATI 4850 with 512 MB it should be able to draw literally millions of polygons per second. I would suggest that the FPS mystery lies somewhere in these scenery items, particulary given I doubt these features are drawn similarly at altitude (where I again have smooooth FPS) above 4K.
Best Regards,
LeBlaque
When scenery was above 1 (that's right, above ONE), FPS bogged down in this same view to single digits. There is a caveat here: after about 3-5 full rotations in this view FPS would jump up into the high teens from single digits. Clearly, something is at issue related to these scenery features, as in Setting 1 there are no trees, extremely limited buildings, etc. On setting 2 several trees do begin to appear and I am no programmer, but this should be related to the number of polygons that are being drawn. I know having built levels in the old Half-Life days that you could create errors when creating polygon features where you could bog your computer to a standstill.
Given my card is an ATI 4850 with 512 MB it should be able to draw literally millions of polygons per second. I would suggest that the FPS mystery lies somewhere in these scenery items, particulary given I doubt these features are drawn similarly at altitude (where I again have smooooth FPS) above 4K.
Best Regards,
LeBlaque