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The Hunters....Section 8 on-station

Sorry for the inconvenience...another oversight with the final packaging. The model won't show in the selection window unless you fix the aircraft.cfg header.

Open the aircraft.cfg and just delete the word "patricia" only from the texture line in the header:

[fltsim.0]
title=SF8_F-86E-10 "Patricia II" -- Joe Romack, 335th FIS/ 4th FIW
sim=f86ef
model=
panel=
sound=
texture=patricia -------------to--------------> texture=
kb_checklists=f86ef_check
kb_reference=f86ef_ref
description= "SECTIONF8 F-86E/F Sabre for FS2004\n\nF-86E-10-NA 51-2834 "Patricia II", 335th FIS/ 4th FIW, flown by 'Jolting' Joe Romack
 
YOU JUST MADE MY WHOLE WEEKEND!!! THIS IS SOOOOOOOOOOO MUCH BETTER THAN THE INLAWS! :costumes::costumes::costumes:

:mixedsmi: She gets wrung out on the sim tomorrow night... if I can still fit in this computer chair by then...:costumes:
 
Have fun DD!...

Dvslats pointed out another error: the droptanks in the dp aren't set to the standard Fox Four tanks 'as advertised', but rather to a set of custom repainted Fox4 tanks i re-created to match the hue and color of the default photoreal textures on this model. I purposely chose not to upload the modded tank with this package and used the original instead, and i thought i had modified the dp back to the original Fox4 tank accordingly. Apparently not....

So, here's the fix:

[PAYLOAD.1]
; Payload = Guns Only Long Range
mount.0=wep_sf8sabre_droptank, 1, 1
mount.1=wep_sf8sabre_droptank, 1, -1

CHANGE TO:

[PAYLOAD.1]
; Payload = Guns Only Long Range
mount.0=f86e_droptank, 1, 1
mount.1=f86e_droptank, 1, -1
 
One more note:

Don't engage the autopilot above 350kts or you'll just get a lot of longitudinal oscillation. Any speed below 350kts is cool.....
 
Hi BC.

Thanks for the converted model of the Sabre. Just got done flying it. Fantastic work on the conversion.

Jeff
 
Here's a mod for the EXTRA exhaust effects in the dp:

***********************************

[EXTRA.0]
location=0,0.22,-6.98
effect=fx_SF86_TurboSmokeHeat2 --------->>>> was fx_SF86_TurboSmokeHeat2.fx

[EXTRA.1]
location=0,0.21,-6
effect=fx_phantomsmoke

***********************************

Effects files attached below...remove the *.txt extension and unzip to your main EFFECTS folder
 
That's A Whole Lotta Work

A very large thanks to Jan Visser, Hansjoerg Naegele, Rob Young, Cliff Presley, and the basements Bearcat241 to get this Sabre to look and fly so sweet in CFS2. :ernae: Spent the last couple of hours running this bird all over the virtual sky. Bc obviously spent some major time getting this package together with great results. And it's FREE...Thanks sometimes seems not enough. Made my weekend also. :jump:
 
My pleasure DV....i can't get enough of her either :ernae:...she's just as beautiful on the ground as she is in the air.
 
Now if only I could get her to behave on taxi and takeoff! What am I doing wrong?!
For those who have Kelticheart's fx for the Fox Four Sabre the following might be useful:
In AIRCRAFT.cfg:
[LIGHTS]
panel=0.0, -0.5, -1.8, fx_exh_Fox4_Sabre_KH

Add to PANEL.cfg: under window 00

gauge72=DAP_ExhaustFX!ExhaustFX, 0,0,10,10,80


I'm not sure where I picked up Kelti's glowing effect (it doesn't appear to be in his dowloads section) but it has come in handy on several occasions. Appart from a little "bleed" it fits here as well.
 
:icon_lol: Its only a hot rod in the air Mike...you have to take it slow with the ground taxi. Easy turns from tarmac to runway, 5-7 mph. The Sabre has a narrow wheel base, not much wider than a Spitfire and a lot more suspension travel in the struts. So if you take the corners too fast it will tip over on a front quarter. Set your park brakes, lower full flaps, power up to 80% RPM and release your brakes...yep, that simple.
 
Apollo, you either did not install the weapons i included in the download at all, or you did so incorrectly. Try again and use the instructions in the included Db_weapons.zip.
 
I well installed(settled) everything WITH your "zip" , see pic , Even by installing(settling) from the original "zip" of DBolt that does not walk(work):banghead:
 
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