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The Mallard is here, The Mallard is here!!

Hi Ron, the mooring cleat and hatch handle are chromed and cannot be painted, sorry about that.
 
An erstwhile member of Chalk's fleet. N3010

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Download HERE
 

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Mallard Wien Air Alaska uploaded

Just uploaded N1208 Wien Air Alaska for the wonderful Mallard. This paint proved a bit more of a challenge than I'd anticipated so I hope users will find it enjoyable. Tested in P3D and FSX+Accel.

Also, Australian registered VH-SPL will be along shortly.
 

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Courtesy of the LDR Group, an FSX Native, highly detailed Grumman Mallard has been uploaded to the SOH "Warbirds Library". . .just in time for Christmas. They have done a really outstanding job of bringing Milton's Mallard into the world of FSX in a big way. Merry Christmas!!

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SWEEEEEET. Awesome new bird to add to the fleet of anphibs.
 
First of all - this is excellent work and beautiful plane ! I really enjoy the VC and sounds !!!
I am among those, who don't like milky windows in cockpit and likes clear views outside for scenery admiration (yeah, I am PPL pilot and have to accept such "imperfect" glass anyway in Cessnas I am flying as a parellel hobby :) and I have a kind request for help in replacing VC glass texture - yes, it was mentioned few posts before by Double J after Michal remark, to use glass texture from Navion, but I would appreciate some more details on which one dds exactly should be replaced. There are two dds (glass and glass_diff) in Mallard, while there is only one (glass_diff) in Navion - replacing this one gives no effect and maybe Your help will be faster, than experimenting with many textures by trial and error. Thanks a lot in advance !!! With kindest regards from frozen Poland !!!

Dzień dobry,Kaigun

Replacing the Mallard's VC glass textures by those of the Navion will not work as the method of simulating 'glass reflection' is totally different between the Mallard and Navion VC. The Navion VC uses a texture that holds images of the VC mapped onto the windscreen and side windows parts. The Mallard's VC glass parts do not have such a texture applied. Instead there seems to be a minimal percentage of opacity applied to the glass parts' material which cannot be tinkered with by the user. On top of that a certain amount of 'reflectivity' is added to the glass texture. This creates the slight 'movement' that appears on the VC windows during a turn. Replace the alpha channel of 'Cabin_Glass_mal.dds' with pure white (255,255,255) and it will dissapear. (hope i'm not overstepping my bounds by suggesting that... )

Thanks very much Milton and LDR Group for this beautiful rendition of the venerable Grumman Mallard ! :applause: :encouragement: :applause:

A most welcome addition to the Goose and Albatross ! ( i'm almost sure i have a Widgeon/Gosling somewhere too, haven't i... :rolleyes: )

Cheers,
Jan
 
I found an oddity which is not a problem that needs fixing, but it is strange. If I roll down either cabin window it will only go down 3/4 of the way then the cursor no longer sees the crank. The only way to get the window back up is to reload the plane.

Very fine aircraft, many thanks to everyone involved.
 
Terry, I found too that it is a bit tricky to do by a left click/ move mouse at the winder knob. Instead use - at the winder shaft axis, left click-hold/mouse wheel fwd for down & right click-hold/mouse wheel aft for window up. FYI - the window only goes down 7/8ths the way.
 
Terry, I found too that it is a bit tricky to do by a left click/ move mouse at the winder knob. Instead use - at the winder shaft axis, left click-hold/mouse wheel fwd for down & right click-hold/mouse wheel aft for window up. FYI - the window only goes down 7/8ths the way.


That works, thanks. I never would have thought of using the right mouse button as that normally pulls up a menu.
 
It can, but on controls you'll find a lot of fs planes have left or right click to go up and down on some dials... or use the mouse wheel, it works on the window too... hover over the hub as the manual says, and scroll wheel.
 
Dobry wieczór (Good Evening) Dear Jan !
Thank You very much for good advice - removing the reflections made a big improvement for looking outside and admiring the scenery is much clearer :)
Is there any further way to make the glass full transparent ? I mean the more real look like in outside view ? I enclosed the picture with moving a bit out of cockpit to get the difference between internal and external look of the world. The internal is still a bit "milky".
Thanks & regards !
 

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still overweight

I have to echo the well-deserved praise for this wonderful airplane. My problem, alas, my bilge tanks won't empty. It is written that the "coding should automatically empty these tanks roughly 4-5 seconds after the aircraft loads." But it doesn't. I've deleted the passengers in the .cfg (you can't see them anyway, so it's kind of spooky having invisible passengers, ha), but the only way, so far, I can lighten the weight is to go into the "change fuel" and make the bilge tanks zero. At present, the four tanks, respectively, center 2, center 3, external 1, and external 2, have, again respectively, in gallons, 771, 1542, 655, and 218. It isn't hard to make them zero, manually, but I wish I could find another way. I seem to be the only person who has had this problem, so maybe I did something wrong when I installed it, but I don't know what it could be. I thought about poking around in the .cfg again, but I'm not that knowledgeable. Maybe if I deleted and re-installed. I don't know. Any advice would be greatly appreciated.
A lovely airplane. I love it.
 
RW11,

This has come up in testing albeit very rarely. It has to do with simconnect either being too busy or possibly not all versions of simconnect** are installed or, did you accept the gauges as safe when prompted? No worries as there may be a workaround. Instead of using simconnect directly you can use FSUIPC instead, which in fact does interface with simconnect but is more robust in handling requests.

1. Requires FSUIPC4 installed. Free or registered - here, updates here under the updated modules topic.
2. Download dsd_fuel_dump.zip from Doug Dawson's website.
3. Unzip and copy dsd_fs9_fuel_dump.gau to the Mallard/Panel folder.
4. While in the panel folder, open up the panel.cfg using a plain text editor such as notepad. Scroll down to the [Vcockpit02] section near the bottom and do some editing to gauge05 so it looks like -

Code:
 //gauge05=dsd_fsx_fuel_dump!fuel_dump,  0,0,2,2
gauge05=dsd_fs9_fuel_dump!fuel_dump,  0,0,2,2

Load up the Mallard.

I tested this awhile ago when the problem cropped up in testing and it works. Hopefully this works for you.

There is one final alternative if the above doesn't work. Save a flight with the Mallard bilges empty then start off flying the Mallard with that saved flight. We designed it so one wouldn't have to do that.

Please advise.

** EDIT - If you are using P3D make sure that you have the FSX versions of simconnect installed. (SP2 specifically, all of them even better) I believe you can find the the installers in the P3D/redist folder.
 
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