Don, that is indeed the one being used in this case (globalenv_texturesv1.zip from Avsim). The only reason I came to use it recently, is because the recently released Fantasy of Flight scenery by Dimus utlizes it to great advantage with the window textures, to amazing effect.
And Tom, that is great to hear! I love flying out of Bremerton. For me, when landing, there is always a certain process to it, to be followed every time. I learned a process years ago, through what Stallion 51 and a few others teach. As you are rolling out from the overhead break into downwind, the flaps should be coming down to 20-degrees, or half flaps, with the prop coming up to 2700 RPM. On downwind, you wait until you are abeam the threshold and then you put the gear down. (At 170 mph or lower, which is max gear extension speed, you can also open the canopy safely, if you want to land with the canopy open). As you are on base you put the remaining amount of flap in. I usually fly one big arc from downwind to the runway, while at other times I do square it up.