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the thread Cessna U206G Soloy Turbine Pac for FSX and P3D

Ickie

SOH Administrator
I had to close this thread
Cessna U206G Soloy Turbine Pac for FSX and P3D released
it appears on page 4 someone added a forbidden script.

sorry
 
Maybe this is a dumb question, but couldn't you have simply removed the "forbidden script", (whatever that is) and left the rest ?
Sue
 
I tried with every browser and could not get to page 4 to remove it, all I got was a blank page.
 
I have no ideal as this was reported to me 30 minutes ago by Roger, to be safe I just closed it to be sure nothing happens.
 
the best I can see is this as you see it is maybe "fonts"

my computer will not let me unlock the page no matter what I try, lol

soh-blocked-script.jpg
 
Soloy Cessna C206T - Prop control

I am loving this new Soloy Cessna C206. Brilliant work!

I have a question though. In P3D, which is my usual sim these days, I find that even with the prop totally feathered and trottle reduced to zero, the plane still can taxi at up to 20 mph. Only very heavy braking and then fuel cut off will get the plane to stop moving. I cant get it to any idle state. I have similar experience with the float plane version. What do I need to do to change the effectiveness of changing propeller pitch?
 
Ok back to missed topic:

Hello Soloy-Friends,

nearly 4.000 users worldwide just downloaded Soloy until today. But the development is not finished. I am just working on a patch. Following things are on my list:

- exterior textures with alpha
- turn coordinator animation
- yokes 90 degrees turnable
- tires: w/o gloss and more rounded
- attachMixture_tool
- lubber Bendix KI525
- gyrosound into the model
- better spinner/engine cowling (if it is possible)
- perhaps the gs-path display (if it is possible)
- Sounds - fix idle to full power
- Flap-sounds to a more realistic volume

Thomas

This is for version v2. of U206G of TiAr.

I have a question though. In P3D, which is my usual sim these days, I find that even with the prop totally feathered and trottle reduced to zero, the plane still can taxi at up to 20 mph. Only very heavy braking and then fuel cut off will get the plane to stop moving. I cant get it to any idle state. I have similar experience with the float plane version. What do I need to do to change the effectiveness of changing propeller pitch?

Its normal for Turbine aircraft. Maybe for IDLE the power is a little too big, but I havent a problem on taxi (5-10 kts). Use propeller on green line (something like 75-90%) and throttle max back.
 
The new HiRes repaint preview.

U206G4jpg_arnrxnx.jpg


U206G3jpg_arnrxnr.jpg


206GVH4jp_arnqaeh.jpg


206GVH3jp_arnnsha.jpg


All skins will be available when V.2.0 will be ready.
 
The next will be this (Shark mounth also, I hate to do this again ;) , a lot of work...):

Bielsko Biala Airport (Poland):


This skin will receive more agressive weathering effects.

Nice skin Yoyo.

An updated repaint kit would be released?

PK is the same but for V2.0 You will be allowed to create alpha channels/spec files.
In PK I modified facture and shadowing for this skins + added alphas.
 
V2.0 is on a good way, but not finished - I solved:

exterior textures with alpha to control reflections effects
yoke movement to 90°
turn coordinater animation
lubber marker on Bendix King KI525
glideslope animation
less noisy flaps sound
and new high poly tires - this was a really huge work. 4 of 6 models have different wheel types in size. So I had to place and animate each of 24 wheels in models.

Not solved:

More difficult are the spinner/engine cowling - I am working on it right now.
Not possible is to move of pitch attitude without using the mousewheel. I tried to change the coding in two different ways, both are not working.

Thomas
 
TiAr V2.0 is on a good way, but not finished - I solved:

new high poly tires - this was a really huge work. 4 of 6 models have different wheel types in size. So I had to place and animate each of 24 wheels in models.

Ah... inflated the tires with proper air pressure... excellent!!! :biggrin-new:
 
attachment.php
I've been having a problem with a saved flight using a float version. I've been flying around PNW and saving my positions at float bases. When ever I load the saved flight and start the plane as soon as I turn the battery switch on the plane starts with the throttle wide open...,even though in the virtual cockpit my controls it is set to zero. I save the flight with the plane cold and dark.
One other thing with the float version is the plane sits low in the water, even with calm water the floats are almost completely submerged. Anyone else come across these issues using FSX. Wheels down ..contact points seem to be off, no matter the surface the front wheels are either buried or floating.
attachment.php
 

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