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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

The Voices in my Head

Howellerman

Charter Member
They are whispering to me... move to light, move to the future, move to Prepar3D... :)

Following the advice on this forum and others, particularly Kosta and his settings, I have a pretty decent FSX environment. But the "mad tweaker" in me, the desire to invest in the future, i.e. FSX is a dead horse that the community is carrying on its back whereas P3D is actively being developed, and the superior multicore performance aspects pf P3D make the idea of migrating attractive. After digging around a bit I have found that most of my favorite FSX elements work just fine in Prepar3D. My A2A aircraft can be ported, Carenado, Orbx, and REX have native installation capabilities, and my RealAir and Milviz aircraft appear to be okay as well.

There are only a couple of things holding me back:
  1. At the time of writing this there are 112 users browsing the FSX forum, and exactly 2 browsing P3D, and one of them was me, no doubt. Telling, yes?
  2. I just had a blast participating in the recent Western Roundup, despite coming in second to last. I don't think Duenna works with P3D, no?
  3. I am posting this to the FSX forum, not the P3D forum. This ties to item 1: more voices, larger perspective.

For those that have made the leap (and all of you that have appear to be satisfied with the move), do you feel the Estonia migration tool from Flight1 is necessary? I know my way around computers pretty well, but utilities such as Addit! Pro make life so much easier and to me the Estonia migration tool is similar.

Make the voices stop!!! :)

Still, #2 is a big one.

JKH
 
Hey JKH,

I made the jump to P3D and have been very happy. FSX refused to run smoothly on my equipment. P3 fixed that.

I just use the installers to install directly into P3D and run them. Some require to install into FSX, so if you copy/paste the FSX.exe file into the P3D main folder, you should be able to do it then. I can also copy/paste all the folders straight over. I have never used migration tools, so maybe someone else can chime in with that.

Note that P3D is still a 32bit based program, so it is not setup for multicores. However, the guy that 'was' at AVSIM that had the cool tips and tricks on how to make FSX and P3D work well, he has a setting in there to have the sim run on a secondary chip, so you can be running Windows on chip one, and P3D or FSX on chip two. Pretty ingenious. But, it still will not use all four cores of a quad core, from what I understand.

We 'P3' users are awaiting the Mark II or Build 2.0. It is probably 1 to 2 years away, and we do not know if it will be 64bit, but is said to have 'alot' of totally new features in it. (I hope it will have walk around).

The P3D room is often slow (seemingly dead) because its running like a well oiled machine (P3D that is). The bulk of FSX planes and scenery all work fine in P3D so usually all posts are over here concerning planes and scenery, while 'specific' questions about P3D itself is usually asked over there. Thats why it is usually dead. Its all usually always running nicely.



Hope that helps.


Bill
 
Hey JKH,

I made the jump to P3D and have been very happy. FSX refused to run smoothly on my equipment. P3 fixed that.

I just use the installers to install directly into P3D and run them. Some require to install into FSX, so if you copy/paste the FSX.exe file into the P3D main folder, you should be able to do it then. I can also copy/paste all the folders straight over. I have never used migration tools, so maybe someone else can chime in with that.

Note that P3D is still a 32bit based program, so it is not setup for multicores. However, the guy that 'was' at AVSIM that had the cool tips and tricks on how to make FSX and P3D work well, he has a setting in there to have the sim run on a secondary chip, so you can be running Windows on chip one, and P3D or FSX on chip two. Pretty ingenious. But, it still will not use all four cores of a quad core, from what I understand.

We 'P3' users are awaiting the Mark II or Build 2.0. It is probably 1 to 2 years away, and we do not know if it will be 64bit, but is said to have 'alot' of totally new features in it. (I hope it will have walk around).

The P3D room is often slow (seemingly dead) because its running like a well oiled machine (P3D that is). The bulk of FSX planes and scenery all work fine in P3D so usually all posts are over here concerning planes and scenery, while 'specific' questions about P3D itself is usually asked over there. Thats why it is usually dead. Its all usually always running nicely.



Hope that helps.


Bill

Hi Bill,

Since you have been a major contributor to the P3D movement [say, isn't that a Mooney Acclaim hiding over there!?!? :) ] I would say you would be a major proponent! And yes, your point is well-taken: A well-oiled machine, versus a squeaky wheel, seldom gets the attention it deserves.

I am surprised at your "multicore" statement - my impression was that LM picked up the code as of SP2/Acceleration, and they should have inherited the multi-processor capabilities of that base code. Perhaps we are thinking about different things?

He-who-shall-not-be-named is an animal, in a very good way: his knowledge and sharing thereof has really helped my system, and as we well know, he delves into some pretty esoteric stuff! I look forward to his insights for P3D.

Thanks for the assurances about the port over (you as well, Norab). I tend to worry things over in my head before I attack them - don't want to rebuild a Ford small-block without all the gaskets, after all! :)

Thanks again, Bill.

JKH
 
I run both, FSX has all of my original stuff, photo terrain and custom scenery I have made. I use P3D as my home for the Orbx stuff. Thinking about a new build in the next six months though and will probably only install P3D, not quite sure yet.
 
They are whispering to me... move to light, move to the future, move to Prepar3D... :)

Following the advice on this forum and others, particularly Kosta and his settings, I have a pretty decent FSX environment. But the "mad tweaker" in me, the desire to invest in the future, i.e. FSX is a dead horse that the community is carrying on its back whereas P3D is actively being developed, and the superior multicore performance aspects pf P3D make the idea of migrating attractive. After digging around a bit I have found that most of my favorite FSX elements work just fine in Prepar3D. My A2A aircraft can be ported, Carenado, Orbx, and REX have native installation capabilities, and my RealAir and Milviz aircraft appear to be okay as well.

There are only a couple of things holding me back:
  1. At the time of writing this there are 112 users browsing the FSX forum, and exactly 2 browsing P3D, and one of them was me, no doubt. Telling, yes?
    JKH

With regard to item 1. you cannot judge P3D by its attendance here, looking at P3D's own forum, it has a reasonably large following there considering it is in truth still a Beta/Gamma?/Delta?, product and they do little to no advertising in the wide world. If they would be a little more up front as to when we can expect version 2 and/or whether there will another interim release, it would no doubt answer a lot of those voices.
All I can say is FSX for me is far from dead (indeed FS2004 is still very viable), P3D is too annoying and sits unused on my HD. Occasionally I fire it up but it does nothing at the moment that a carefully nurtured FSX cannot do.
I know some get annoyed when P3D's foibles are pointed out but they are there and cannot be denied.
 
[/LIST]

With regard to item 1. you cannot judge P3D by its attendance here, looking at P3D's own forum, it has a reasonably large following there considering it is in truth still a Beta/Gamma?/Delta?, product and they do little to no advertising in the wide world. If they would be a little more up front as to when we can expect version 2 and/or whether there will another interim release, it would no doubt answer a lot of those voices.
All I can say is FSX for me is far from dead (indeed FS2004 is still very viable), P3D is too annoying and sits unused on my HD. Occasionally I fire it up but it does nothing at the moment that a carefully nurtured FSX cannot do.
I know some get annoyed when P3D's foibles are pointed out but they are there and cannot be denied.

Heh - I imagine at a minimum they inherited all of the FSX annoyances... :)
 
FSX is still first choice with me.

For what it's worth, I also have both on my system, each on their own drive. FSX runs nicely on my system and so does P3D. I am eager to see where P3D is going in the future. So far in my experience there is very little difference in the two. But I am not looking at it scientifically nor am I using a 'microscope'. They just fly smoothly for me. Still fly FSX more than P3D but the next version might change that. The quality and variety of addons these days is amazing! That fact keeps my interest and excitement levels high and my wallet empty. Just for the record, I also have the combat sims, DCS world and RoF. They get less flying time than P3D! Oh and XPlane10 hasn't been started up in many months.
 
FSX is fine with me

FSX is still running for its sixth (or seventh) year on my Dell GX260 Desktop. Neither it nor the desktop is showing
any signs of giving up the ghost -- yet.
 
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