Theres a lot of gotchas to encounter when you start messin with CFS2.

BTW, Objects_DP files are very small, yes theres lots, and yes one or two bad ones can cause serious FU.
Each install will have to have its own Objects_DP folder
this is where keeping a base install with the essential objects_dps for copying out comes in

I have tried nesting CFS2 to see if I can get it to share the Root directory scenery and texture folders, It works but not perfectly.
CFS2.EXE must have a local scenery folder which must contain the following 8 files

dem4km.bgl
lclookup.bgl
magdec.bgl
seasons.bgl
timezone.bgl
world.vis
worldlc.bgl
worldwc.bgl

Its coded to look for them
You can however edit scenery.cfg and make it actually load the scenery from another location
 
Question

I've done a non dedicated base install with using it for future installs in mind, Simon.....I've saved it elsewhere and now want to use it for a dedicated install so......let me get this straight....after I copy it over I can rename the install to whatever I choose, right? What about the .exe file? Same applies there or.......? (i.e. 'cfs2_std.exe' to say, 'cfs2_whatever.exe')

Cheers:bump:
 
Alpha you have tried that?

I think that might work, you would have to name the .cfg the same.
If it does work it might open up more modding possibilities please try it and report back.

If it dont work this is what I do
Take my copy of base install
rename the "root folder" (you know, the one that holds it all together) what ever you like say "CFS2_Global_War"
pop the folder open and right click on cfs2.exe
select create shortcut or send to desktop (which creates a short cut on your desktop)
you can then rename the shortcut, to suit.
You can then clone the shortcut by copy and paste and edit the target line in this second shortcut to create a missionbuilder for that install.
Got it?
 
couldn't resist with that one.. Yes you can rename the executable, the exe as long as it gets a matching .cfg.
This means you can run two or different configurations from the same install. Now I'll have to dig out all the info on cfs2.cfg!
 
oh wise one.....

I shall attempt to fall on my sword, as gracefully as possible and go ahead with this. But, of course I'll report back before it's too late!:bump:
 
Eureka!

Worked perfectly! Copied over the base install (cfs2_std), renamed it to cfs2_Aleutians, renamed and shortcut-ed the .exe file accordingly, also renamed the .cfg file accordingly, took a bird for a spin.......everything is Roger!

Thanks m'man!:salute:
 
Please write it down in a durable form

Oh wise man - this is one of the very important threads since it learns us lesser beings about the innards of CFS-2. But having been here for some years, I know that this thread will dissappear in the wealth of new threads. Please great guru, make the contents of this thread a real file, like Rami's How-To's and make it downloadable for eternaty, lest we forget your wise words. It may be called Simonou's advices and tricks manual. Thank you for sharing your knowledge. It IS outstanding. And it is VERY rare to find a man who BOTH knows how to do something AND tell about it in an understandable way, so please, please do collect all this important knowledge and upload it.:jump:
Finn
 
Second

I heartily second that request, Simonu.......do it m'man.......we'll ALL be richer for it. Thank you!:salute:
 
this is one of many pots simmering on the back burner.
I have been posting here draft notes and ramblings, I am keeping them for compilation into some sort of unofficial SDK. posting this stuff here gets me some instant feed back which helps access what is relevent.

The problem is there are many ways of achieving the same results.
To make a "do it like this guide" was not really my intention, because one way of doing something is not going to be right for everone.

What I would rather is kind of broader map.
 
simonu,

Even though it is a "standard" game out of the box everyone eventually modifies and personalizes it to the point that there is no "one size fits all" solution. Your broad map approach gives an excellent starting point and direction to go in resolving problems.

voyager
 
Simonu,

thank you very much for this interesting and valuable information! I have copied it to a text so it doesn´t get lost.
 
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