Thirdwire Sims, anybody?

ndicki

Charter Member 2016
Just out of interest, how many of us play any of the Thirdwire sims - Wings Over Somewhere or Strike Fighters? I have SF1 and SF2, and while I don't think they're anywhere near CFS3 for WW2, they are great when used for their original purpose, namely postwar air conflict.

So come on, own up! I'm wondering about something...
 
yep i have a bunch of em, including First Eagles...however since i'm totally on Vista now for my gaming PC i can't use any of them except SF2.
 
Hey, ndicki, I have seen your addons there at combat ace. High quality !! :ernae:
Was into WOV and WOE the last weeks and got the download and modding bug - means less time to sleep and my small brain under high pressure:isadizzy:, because I tried to get as familiar with those sims within a few days as I am with good old cfs3 for years.
conclusion: imho third wire sims offer some more features and are well worth thier bucks, but for WWII cfs3 rules and ETO rocks.
good hunting and watch your six!
yours wolfger
 
Just out of interest, how many of us play any of the Thirdwire sims - Wings Over Somewhere or Strike Fighters? I have SF1 and SF2, and while I don't think they're anywhere near CFS3 for WW2, they are great when used for their original purpose, namely postwar air conflict.

So come on, own up! I'm wondering about something...
I don't, do you recomend any one in particular?
 
ndicki

What add ons are yours? I am converting all of my stuff to TW over the next several months. I have WOE and SF2.
 
I've done a few Rhodesian aircraft, real (Hunters, including the two modified by SAAF to carry Sidewinders) and what-ifs (Cessna O-1, Fiat Gina), and I'm also working on a campaign for a war in Britain. The scenario is a bit complex, bit it basically involves a bankrupt England pulling out of the Union and reneging on all payments to Scotland, Wales and Northern Ireland... And things degenerate from there...

The Hunters, Gina and Cessna are all up and available at CombatAce, while the Celtic Wars aircraft are still WIP. All I've done with the Celtic Wars aircraft is a bit of decalling - the base skins are not mine but Sundowner's.

Redriver6, isn't there a Vista patch at the Thirdwire Downloads Centre? I think you'll find there is.

Anyway, SF2 is backwardly compatible with the others, so if you want to get one, get SF2. Well, I think, anyway.
 
I've got 4 thirdwire installs. FE for WW1, SFG for all jet eras WW2-2008, an SFG Falklands-only install and WOE.

Plus my 3 cfs3 installs and a whole lot of other flight sims.

With so much great stuff out there, it's just impossible to get bored!!
 
Did you build these in max, paint them, make the flightmodels? I am curious. Thanks!

No, grief, Ted! All I did was what I usually do - paint them and fiddle around with the decals. The Hunter and the O-1 are stock, the Hunter from SF2 and the O-1 from WOV.
 
Nigel,

Nice paint on the O-1 but the model looks poorly done. Cammo was used only briefly as an experiment but did not work out. In addition to the cammo, large orange stripes were painted across the top of the wings to redeuce the risk of mid airs with gunships and fast movers. The Air Force finaly settled on overall gray while the Army used a satin low lustre OD finish. The Army aircraft used white or orange paint on the top of the wing and or flaps.

The single most important aspect of the O-1 was completely overlooked by the model builder.The O-1 was a virtual flying communicatins center. The model should have either a single 8' FM whip antenna mounted at the top front of the cabin, or two slightly smaller FM whips mponted on the wing tips (missing on this restoration). It should have a long wire antenna that runs from the rudder fin to the aft cabin area. It should have twin FM Dipole antennas mounted on the stabilizer. It should have a VHF/UHF blade antenna mounted on the spine of the aircraft.

The O-1 could home in on Infantry using their FM field radios, talk to the Army artillery, vehicles, rotary wing aircraft, VHF for fighters and the airborne communications center aircraft.

Then finally it does not have the 2.75" FFAR launchers mounted. It could carry either WP or HE. There were two lengths of launcher tubes. the Air Force used the shorter tubes and the heads of the 2.75 rockets were clearly visible. These tubes could handle the oversized WP heads.

The O-1 was a formidable aircraft and could rain down an incredible amount of destruction on the enemy using fighter bombers, gunships, and artillery.

PS: I forgot to add that the letter O prfix before the serial # (O-12079) indicates that this aircraft is over 10 years old. The same prefix was used on other aircraft with the 10 yr age factor and not just O-1 Bird Dogs.

Steve
 
The model is poorly done, correct. It was initially intended to be AI-only, floating round in the distance; it's been made flyable by one of the modders.

Camo was used systematically on all Air Force aircraft, including Cessnas, although admittedly, there were only two of them. Usually, Trogs were used for observation and tracking because of their greater range and carrying capacity. The Cessnas weere just a convenient find. They carried normal radio equipment to enable comms with Army tracker teams. They were, of course, unarmed.



Look at the markings first.
 
Quote
"The Cessnas weere just a convenient find. They carried normal radio equipment to enable comms with Army tracker teams. They were, of course, unarmed."

Here is a picture of 2.75" launchers built from fatory drawings mounted on MA4A shackles. the Bird Dog could carry two sets of these with a maximum load of 250lbs per hardpoint and 500 lbs per wing. The 2.75" rockets were in short supply most of the time especially the wp. The ones in the photo are HE. The arming panel was located in the cabin top left hand side. The entire rocket launcher assembly could be dropped from the aircraft with the "salvo" button. The rear shot of the launcher shows the :"breakaway" cannon plug that would separate when the launcher drooped free of the aircraft. The firing pins at the rear rotate clear for loading.
Steve
 
Yours, yes. These are Rhodesian ones. They don't have all that sort of kit. They were actually impressed civilian ones, in fact, but if you start giving the manufacturer's type, a lot of people get lost!
 
Yours, yes. These are Rhodesian ones. They don't have all that sort of kit. They were actually impressed civilian ones, in fact, but if you start giving the manufacturer's type, a lot of people get lost!

Roger that Nigel,

Steve
 
Like I said, there were only two - they'd originally been used by the BSAP, but were taken over by the Air Force. That's about all the info there is. Nobody was really interested in them, because the usual tracker aircraft was the AL-60 Trojan.
 
nice lookin A/C there ndicki....i need to download those:jump:

Redriver6, isn't there a Vista patch at the Thirdwire Downloads Centre? I think you'll find there is.

Anyway, SF2 is backwardly compatible with the others, so if you want to get one, get SF2. Well, I think, anyway.

i think the reason for SF2 is to make it compatible with Vista...i dont see any patch on the Thirdwire site for the other versions.

i didn't realize SF2 is backward compatible with SF1 etc...the program looks totally different in the folder than the other games...i haven't been able to get any SF1 addons to work in SF2 so far..
 
I wonder if the SF community will do a better version of the O-1 since SF supports a FAC :jump:

http://simhq.com/forum/ubbthreads.php/topics/2630489/O_1_Bird_Dog_coming_soon.html#Post2630489


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