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This Could Be Very Interesting - AnKor's Shaders

Me too. Specular effects are fine, but anything that uses the environment map isn't working.
 
Fixed! It turned out to be a shaders tweak I had made and forgot about as it had no effect in DX8 but messed it up running in DX9. Also, the format the .dds cube map texture is saved in is important. The stock texture works fine, but others don't and need to be converted.
 

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I just read the of the thread, wow! He's got bump mapping and self shadows working! And if it works there it will work here.
 
Yes indeed, this is getting really interesting now.

[video=youtube;t-METwIe0LQ]http://www.youtube.com/watch?feature=player_embedded&v=t-METwIe0LQ[/video]
 
How on earth are they getting self-shadowing and reflection with cfs3??? Is that modelled in somehow or to do with the dx9?

I didn't think that was possible, yes very interesting indeed.....
 
I just tried the new self-shadow version and it looks great, but has a problem with double rendering the cockpit where one is normal and the other turns with Track IR.

It turns out that it's related to having labels turned on and it doesn't happen in WOFF, just OFF, and CFS3.
 
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The shadows look great Daniel!

I've followed the install to the letter but it doesn't work for me :(
I'm probably being Mr thicky, does it only work in W7?
 
I've got all the files/downloads etc. It's on a test install though, think I'll try again on Stock one in case I've modded some files back along.
 
Two things: Is this enabling a more articulate shadow? ...and Help, I can't recall how to shut the labels in CFS3... hits. dialog, etc.

...and also many thanx for some great research... --its the sort of thing that makes this forum rule IMHO! :pop4:
 
The shadows are real time and animated - see the video. We've not done any of this (just beta tested), Ankor over at the WOFF forums is the creator.

I think ctrl+shift+l is the default labels command.
 
The Shadow and Glint version of his d3d8.dll is now fully compatible with all versions of CFS3. (no more cockpit errors when labels are turned on)
 
I've been putting it in all 14 of my different installs of CFS3 this afternoon, and I've now experienced a couple of kick-outs to the desktop.

There does seem to be a problem with any aircraft model that uses reflectance layer textures (white bands, etc.), but I just use the Num Pad 0 key to turn the whole thing off when things get wonky like that.

I've now toned down the Glint by editing the shader file to:
float sunStrength = mul(arrDirLights[0].vDiffuse.rgb, float3(1,1,1))*0.5
(instead of the default multiplier of 10 as shown in the picture of the Nieuport)


The self-shadowing really is a big jump in bringing the look of CFS3 up to date with other sims. :encouragement:
 
I run everything on all fives except for MAW when I want to fly the Polesti Mission and have to cut it back to threes to get all the way into Romania.
 
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